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Supreme Commander
Available on :
Pc
Xbox 360
Xbox 360
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Genre :
Real Time Strategy
Description
For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: Their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once peaceful ...
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Latest news
03-26-08 Supreme Commander 360 delayed
03-25-08 SupCom 360 port delayed till summer
11-12-07 SupCom officially coming to Xbox 360
10-23-07 Supreme Commander going console
06-08-07 Small Supreme Commander hotfix out
03-03-07 Second SupCom patch released
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News
Supreme Commander tidbits and screens
Posted on Monday, 4 December 2006 by Ryuken, source: Supreme Commander Alliance
Some European game- and fansites were invited to Paris for a presentation of the sci-fi RTS Supreme Commander.
You can see several links to them below:
The last link provides most of the goodies and info. We've upped some screenshots and artwork but to see them all and to really appreciate them in their full glory you can look at them here and here on Supreme Commander Alliance.
If you're not keen on using translation programs, the latter site has also made a nice English summary of new info:
You can still try out the open beta (just click on "Sign up now" on this Fileplanet-page, no, you don't need to be a subscriber).
Supreme Commander will be released in early 2007.
You can see several links to them below:
* Gamer.nl article + interview (Dutch)
* InsideSupCom.de article (German)
* Supreme Commander Alliance article + interview (French)
* InsideSupCom.de article (German)
* Supreme Commander Alliance article + interview (French)
The last link provides most of the goodies and info. We've upped some screenshots and artwork but to see them all and to really appreciate them in their full glory you can look at them here and here on Supreme Commander Alliance.
If you're not keen on using translation programs, the latter site has also made a nice English summary of new info:
x Exclusive new informations:
- Solo: Three campaigns (one per faction – each one about 15 hours of game) --> Solo mode about 45-50 Hours
- About add-on, Chris Taylor says:
“There's gonna be a lot going into our expansion. There so much... There's more advanced physics, there's all kinds of deformable geometry systems that can go in still, you've got rivers instead of just flat ocean type maps, you've got the possibilities for, you know, what I call "alternate" abilities like, ok, so I've got my little box that we were loading on the transports today at the theatre, and in moving out on the transport, we had a whole system designed for what we call "alternate attack". So I can have jump jets on each of those box, so I can go into a base and there's a wall and chhhhh have all the units fly up on jet packs, all using a very familiar command system so, lots, lots of new things, lots a new exciting things are coming in the future.”
- Chris Taylor thinks that the good length for a match is one hour.
- If you play SupCom and you have 5 000 units in action, you need the most powerful QuadCore
- Chris Taylor thinks to create an “action platformer” game
- He waited “2142”, he waits now “Spore”
- etc. Others things. Learn French! :p
- Solo: Three campaigns (one per faction – each one about 15 hours of game) --> Solo mode about 45-50 Hours
- About add-on, Chris Taylor says:
“There's gonna be a lot going into our expansion. There so much... There's more advanced physics, there's all kinds of deformable geometry systems that can go in still, you've got rivers instead of just flat ocean type maps, you've got the possibilities for, you know, what I call "alternate" abilities like, ok, so I've got my little box that we were loading on the transports today at the theatre, and in moving out on the transport, we had a whole system designed for what we call "alternate attack". So I can have jump jets on each of those box, so I can go into a base and there's a wall and chhhhh have all the units fly up on jet packs, all using a very familiar command system so, lots, lots of new things, lots a new exciting things are coming in the future.”
- Chris Taylor thinks that the good length for a match is one hour.
- If you play SupCom and you have 5 000 units in action, you need the most powerful QuadCore
- Chris Taylor thinks to create an “action platformer” game
- He waited “2142”, he waits now “Spore”
- etc. Others things. Learn French! :p
You can still try out the open beta (just click on "Sign up now" on this Fileplanet-page, no, you don't need to be a subscriber).
Supreme Commander will be released in early 2007.
In other news:












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