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Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as ...
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06-24-11 Team Fortress 2 goes free 2 play
05-23-09 TF2: Item drop system explained
05-17-09 TF2 Meet the Spy video leaked
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TF2: Item drop system explained
Posted on Saturday, 23 May 2009 by peng, source: Teamfortress2.com
The guys of Team Fortress 2 have put up a newspost in which they explain how the newly introduced item drop system works. They hadn't had the time to cover it before the patch hit.
Why did we build a new system?
With our first four class updates we were tying the new weapons for each class to a set of achievements. Our intention was to make a set of achievements that eventually all players would get, and would be fun to get along the way. In some cases we did a good job at this (Scout), and in some cases we did a bad one (Medic). Across all of the class packs we were disappointed in the number of people that got to play with the new weapons, and feedback from the community was generally not favorable with this approach.
If you're just a casual TF2-player you don't need to fear, you'll be getting some items aswell. They're tuning the system based on the average amount of time that players spend playing TF2 on a daily basis. If you're just a casual player you should be able to get around 20 items in your inventory after a couple of weeks of play. If you're more of a die-hard gamer you're going to get items a lot faster than that. With our first four class updates we were tying the new weapons for each class to a set of achievements. Our intention was to make a set of achievements that eventually all players would get, and would be fun to get along the way. In some cases we did a good job at this (Scout), and in some cases we did a bad one (Medic). Across all of the class packs we were disappointed in the number of people that got to play with the new weapons, and feedback from the community was generally not favorable with this approach.
Read it all at the official site.
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