U-Games
Game Details
Description
Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as ...
Latest news
08-21-08 TF2 update, Gabe Newell speaks out
05-30-08 New features coming to Steam(cloud)
Latest downloads
Related Tags
Latest comments
Latest forum comments
News
TF2 update, Gabe Newell speaks out
Valve has released, hotfixed and detailed the gigantic Heavy update for their online FPS Team Fortress 2 while Gabe Newell has told VG247 some interesting things about what's going on at Valve.
They have also released a new funny video, this time called "Meet the Sandvich", the Sandvich being one of the three new unlockable weapons for the Heavy class in the game.
Here are the update notes (bugfixes were included as well but aren't show below):
So, when are the console versions getting these updates? If Gabe Newell is to believed in this interview conducted by VideoGaming247, not anytime soon because Sony and Microsoft would ask gamers money for them on Xbox360 and PS3, and it would take longer anyway because of extra certifications:
Also, this weekend is free Team Fortress 2 weekend by the way.
They have also released a new funny video, this time called "Meet the Sandvich", the Sandvich being one of the three new unlockable weapons for the Heavy class in the game.
Here are the update notes (bugfixes were included as well but aren't show below):
Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
If you want to know every juicy detail about this patch before going online you better check out this official page. The arena mode is basically some team deathmatch stuff without respawning until the next round and Lumberyard finally features a whole new Alpine environment. - Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
So, when are the console versions getting these updates? If Gabe Newell is to believed in this interview conducted by VideoGaming247, not anytime soon because Sony and Microsoft would ask gamers money for them on Xbox360 and PS3, and it would take longer anyway because of extra certifications:
VG247: Do you feel comfortable with doing console versions? To be absolutely blunt, is it purely a money thing? Or, aesthetically, does it make you happy to be able to deliver 360 versions?
GN: I think the 360’s a great platform for Left 4 Dead. The 360 players that come in and play the game are really happy with it. So yeah, I think we’re comfortable.
The difficulty comes in continuing to try to broaden how many different platforms we’re doing simultaneously. We’ll do better over time.
The big concern I have right now is our ability to provide updates. On the PC side, we’ve done as many as four updates in a day, and that’s great: we can respond very quickly. If Nvidia puts out a new graphics driver and it changes some way about how texture management works, then before our customers know there’s any issue then the problem has gone away.
Or we can do the Pyro updates, and the Medic updates [and so on]. On the consoles, they want us to charge money for them, because that’s in their model, and our model is very much more to grow the community by giving out free updates. That’s harder for us.
And then on the consoles they have pretty lengthy certification periods, and we’re pretty happy that our customers think that we do a good job on the quality side of updates, and we don’t need someone looking over our shoulder checking to make sure that we’re not going to screw our customers with a bad update.
Gabe also speaks about how EA is the only company which have paid them everything correctly, unlike other publishing partners Valve has worked with. Other topics include Steam Cloud, what TF2 updates are doing to the sales of the game and how Valve really doesn't want to be bought by a bigger firm.GN: I think the 360’s a great platform for Left 4 Dead. The 360 players that come in and play the game are really happy with it. So yeah, I think we’re comfortable.
The difficulty comes in continuing to try to broaden how many different platforms we’re doing simultaneously. We’ll do better over time.
The big concern I have right now is our ability to provide updates. On the PC side, we’ve done as many as four updates in a day, and that’s great: we can respond very quickly. If Nvidia puts out a new graphics driver and it changes some way about how texture management works, then before our customers know there’s any issue then the problem has gone away.
Or we can do the Pyro updates, and the Medic updates [and so on]. On the consoles, they want us to charge money for them, because that’s in their model, and our model is very much more to grow the community by giving out free updates. That’s harder for us.
And then on the consoles they have pretty lengthy certification periods, and we’re pretty happy that our customers think that we do a good job on the quality side of updates, and we don’t need someone looking over our shoulder checking to make sure that we’re not going to screw our customers with a bad update.
Also, this weekend is free Team Fortress 2 weekend by the way.
In other news:









0 Comment(s)