U-Games
Game Details
Frontlines: Fuel of War
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Frontlines: Fuel of War is an "open world, infantry-and-vehicle-based FPS" with more of an emphasis on the single-player aspect than anything the Battlefield series has concerned itself with. Of course, multiplayer is in the studio's veins, so ...
Articles
Latest news
03-19-08 Frontlines goes busting punks
02-06-08 THQ on cancellations
05-11-07 Frontlines: Fuel of War delayed
Latest downloads
Related Tags
Latest comments
Latest forum comments
News
THQ on cancellations
THQ's CEO sheds some more light on why they've cancelled certain titles.
THQ CEO and president Brian Farrell stated in a conference call that Frontlines: Fuel of War got the axe on PS3 thanks to Epic's Unreal engine not really performing as it should. This would have resulted in the version for Sony's console arriving months after the X360 and PC versions so therefore the company decided to just quit with the whole port altogether.
The reason to cancel Stuntman is quite different. Farrell stated he finds the game has some "old generation gameplay":
THQ CEO and president Brian Farrell stated in a conference call that Frontlines: Fuel of War got the axe on PS3 thanks to Epic's Unreal engine not really performing as it should. This would have resulted in the version for Sony's console arriving months after the X360 and PC versions so therefore the company decided to just quit with the whole port altogether.
The reason to cancel Stuntman is quite different. Farrell stated he finds the game has some "old generation gameplay":
"It's a very highly scripted game," Farrell said, "whereas now the best-selling games are generally more open [and offer] more player choice, so we think that game mechanic didn't translate."
Something the guys at Juiced Games probably won't like to hear is the reason why THQ decided to quit with the Juiced series: they believe the studio couldn't handle it anymore..."We were way too ambitious with that studio," Farrell said, "giving them six different platforms to support, everything from new PlayStation 3 development all the way down to DS. I think that was a bad decision, and we don't have any studios working on more than three SKUs simultaneously now."
In other news:






0 Comment(s)