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Game Details

Wario Ware, Inc.: Mega Party Game$

Wario Ware, Inc.: Mega Party Game$

Available on :
GameCube
 
Developed by :
Published by :
Genre :
Arcade Game

Description

Fast and furious and not for the faint hearted; only gamers with lightening quick reactions will succeed in this roller coaster game. Players are presented with a succession of random games: each one unique, with the player never knowing what is ...

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TIME confirms WarioWare and tennis game for Wii

Posted on Monday, 8 May 2006 by Anneleen, source: Infendo
A journalist from TIME magazine was able to play on the Wii for a while before E3. The games he tried were among others WarioWare, a tennis game and Twilight Princess. He was impressed :

"The first game I try...is a Warioware title. It consists of dozens of manic five-second mini games in a row. They’re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula."

"It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time."

"After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo’s Disneyesque standards) fantasy adventure. Now I’m... sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I’m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don’t so much put the controller down as have it pried from my hands."

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