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Game Details

Team Fortress 2

Team Fortress 2

Available on :
Pc
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as ...

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News

Team Fortress 2, Day of Defeat updated

Posted on Thursday, 29 January 2009 by daffeh, source: Steam
23_t2
Valve Software came through on their promise to fix some nasty exploits and bugs in their popular cartoon shooter Team Fortress 2. Some of the exploit fixes were also ported to Day of Defeat.

Amongst the fixes are the long awaited update to the auto balance logic and the fact that you are no longer at risk of getting stuck in the countdown. The Heavy's Natascha damage also seems fixed.
Team Fortress 2
  • Added percentage to UberCharge HUD panel for the Medic
  • Added upgrade progress and levels to Engineer HUD panel for all buildings
  • Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
  • Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
  • Fixed Pyro model not animating in the class menu
  • Fixed players getting stuck in the "prepare to respawn..." countdown loop
  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
  • Fixed server crash when trying to load a map that contains control points with duplicate index values
  • Fixed several materials warnings in the console
  • Fixed "Cart.Explode" sound script entry using an unknown sound channel
  • Marked the cl_bobcycle and cl_bobup ConVars as cheats

  • Team Fortress 2 and Day of Defeat: Source
  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash server

  • Source Engine
  • Fixed client "timeout on mapchange" problem
  • Fixed setinfo exploit
  • Marked the r_aspectratio ConVar as a cheat

  • Server Browser
  • Renamed "Quick List" to "Map List"
  • Removed minimum ping filter from Map List
  • In other news:

    1 Comment(s)

    Anonymous

    Anonymous

    We want the scout patch!
    We want the scout patch!
    Quote
    Posted on 02:35, January 31st 2009
     

    put your comment here

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