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The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

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Role Playing Game

Description

Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true ...

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The Elder Scrolls IV: Oblivion interview

Posted on Saturday, 27 November 2004 by Nanaki, source: Fragland
As you guys oughta know a new episode of the Elder Scrolls series is under production, named The Elder Scrolls IV: Oblivion. These RPGs are known for their non-lineair gameplay, the incredible freedom and expanse but also because of the bugs.

For the people looking forward to the successor of Morrowind HC Gamer interviewed the PR and marketing dude from developer Bethesda. Here are some of the highlights:

They'll get another chance to experience open-ended, freeform gameplay in a way that nobody has ever done it, including us. Unbelievable graphics, a really fun combat system, great main quest, great faction quests, terrific AI...the list goes on and on. What the player is going to do in the game is up to them, not up to us, which is what makes it so brilliant.


Although it remains a normal RPG, Bethesda is also looking into the combat aspects:

This time we've realized how much combat people really do in a game like this and made it more of a priority for us to get right. We did three whole new combat systems before settling on the one that's in the game now. We really are striving to get the kinetic energy of guys bashing each other with swords down, and do it right, because no one has yet.


And finally they talked a bit about the graphics engine, which is spectacular depending on the screens:

It's a new piece of technology we have been working on for some time, taking in everything we learned in our past games. It's pixel-shader heavy. We really got excited by doing the water effects in Morrowind, so now we're taking that kind of care to every surface - whether it be metal, wood, stone, blood, skin, you name it. We also work in several middleware packages like Havok and Gamebryo. The detail level is amazing, as you can see from the screenshots.


A game to look forward to!
In other news:

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