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America's Army is a realistic computer game providing civilians with an inside perspective and a virtual role in today's premiere land force, the U.S. Army. America's Army players will experience soldiering in a state-of-the-art new manner. The ...
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02-22-05 America's Army update available
10-21-04 American Army Ops 2.20 local
05-01-03 America's Army updates
03-18-03 America's army updated to 1.6
12-24-02 Patch for America's Army
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News
The Fall of America's Army
Posted on Tuesday, 15 March 2005 by Speed, source: Game Matters
As if we haven't had enough rants and bad news for one day already, Scott Miller updated his blog with a story written by one of the designers of America's Army.
The article describes how politics and internal struggles within the US Army are the cause of the upcoming demise of the game as most of the original development have left and that the Army has no clue how to make a game, let alone make one internally without external developers.
I suggest you read it completely as it's a very interesting article.
The article describes how politics and internal struggles within the US Army are the cause of the upcoming demise of the game as most of the original development have left and that the Army has no clue how to make a game, let alone make one internally without external developers.
Once the game hit its peak of success, the Army began to rewrite history. It was around the time we hit the number three spot on the Gamespy stats page that they started complaining about how we weren't meeting their expectations.
We began to read news stories interviewing Army personnel who talked about how they had built the game. The Navy started to get pissed at the Army because there was never any mention that the game was actually built within a Naval think-tank.
A lot of political fights over the project broke out not only between the Army and the Navy, but within different divisions of the Army itself.
When the project was just a fly-by-night rogue mission, no one paid much attention to it. Once the Army figured out that the game was the single most successful marketing campaign they'd ever launched (at 1/3rd of 1% of their annual advertising budget), we suddenly came under a very big microscope.
Personally, I saw the end coming months in advance. It was pretty inevitable what would eventually happen.
We began to read news stories interviewing Army personnel who talked about how they had built the game. The Navy started to get pissed at the Army because there was never any mention that the game was actually built within a Naval think-tank.
A lot of political fights over the project broke out not only between the Army and the Navy, but within different divisions of the Army itself.
When the project was just a fly-by-night rogue mission, no one paid much attention to it. Once the Army figured out that the game was the single most successful marketing campaign they'd ever launched (at 1/3rd of 1% of their annual advertising budget), we suddenly came under a very big microscope.
Personally, I saw the end coming months in advance. It was pretty inevitable what would eventually happen.
I suggest you read it completely as it's a very interesting article.
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