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Game Details
Unreal Tournament III
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Unreal Tournament III marks the return of the industry’s premiere fi rst-person shooter utilizing the completely new Unreal Engine 3 technology taking the graphics, playability and challenge to a new level.
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Latest news
08-05-08 Midway losses grow
03-07-08 Midway's financial results are bad
02-04-08 UT III for Playstation 3 gets date
11-22-07 UT3 PS3 version ready
11-16-07 UT3 already 'running' on Xbox 360
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News
The next Unreal Tournament revealed
Posted on Monday, 28 March 2005 by Ryuken, source: BeyondUnreal
Computer Gaming World has a preview of the next Unreal Tournament-game (which uses the Unreal Engine 3) in their May-edition.
Once again most fans realise that putting scans online is illegal but it doesn't stop them from quoting the info tidbits:
Fansite BeyondUnreal has a small glimpse of a character in the form of a mini-scan on their site. Kudos to BeyondUnreal and PlanetUnreal for gathering the info.
Sounds good, it's only a pity that we will have to wait a long time for it.
Once again most fans realise that putting scans online is illegal but it doesn't stop them from quoting the info tidbits:
* The title is unknown, what is sure is that the game won't be released this year.
* The next UT will focus on AI, specifically voice-controlled AI.
* As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
* The game will feature a global ratings system that will allow clans to compare scores.
* Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault, Bombing Run or Domination. Further info on the Conquest gametype:
* "You can use your stats to find similarly abled opponents".
* "pre-game lobbies" will be present in some form.
* "Clan pages and other sites will be able to be viewed from within the game".
* The game will have 11 weapons.
* Level editing will include the Kismet script sequencing tool.
* "Automatic downloading of mod content that you choose, perhaps in the form of a daily download..."
* The next UT will focus on AI, specifically voice-controlled AI.
* As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
* The game will feature a global ratings system that will allow clans to compare scores.
* Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault, Bombing Run or Domination. Further info on the Conquest gametype:
- Features eight teams, each with unique armor.
- Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned".
- "There may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later".
- "Conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together".
- "Players will battle on one of two teams, each sides territory will look physically different, as you take a territory it will convert to the other teams structures and physical surroundings".
- "Conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet".
- Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned".
- "There may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later".
- "Conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together".
- "Players will battle on one of two teams, each sides territory will look physically different, as you take a territory it will convert to the other teams structures and physical surroundings".
- "Conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet".
* "You can use your stats to find similarly abled opponents".
* "pre-game lobbies" will be present in some form.
* "Clan pages and other sites will be able to be viewed from within the game".
* The game will have 11 weapons.
* Level editing will include the Kismet script sequencing tool.
* "Automatic downloading of mod content that you choose, perhaps in the form of a daily download..."
Fansite BeyondUnreal has a small glimpse of a character in the form of a mini-scan on their site. Kudos to BeyondUnreal and PlanetUnreal for gathering the info.
Sounds good, it's only a pity that we will have to wait a long time for it.
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