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Turning Point: Fall of Liberty
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Turning Point: Fall of Liberty will take players to new battlegrounds in World War II - ones born from a changed moment in history that led to the Nazi invasion of 1950s America. Presenting this scenario as a powerful and realistically crafted ...
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02-14-08 Turning Point delayed until March
01-30-08 Turning Point not as bad as it looks
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News
Turning Point not as bad as it looks
Posted on Wednesday, 30 January 2008 by Speed, source: Turning Point Team
Last week saw the release of the Xbox360 demo for Turning Point: Fall of Liberty and to be honest: it sucked arse.
Luckily, the developers have listened to all the people whining and sent out word that they're actually using the input to make things better:
Luckily, the developers have listened to all the people whining and sent out word that they're actually using the input to make things better:
Optimized targeting and movement: Optional control settings have been refined to alleviate sluggishness in the slowest setting and the 'on ice' feeling at the faster settings. Also, a user-defined soft lock has been added which means that controls can be set so once an enemy is hit with a bullet the crosshair will ‘stick’ to the target.
Refined AI behavior: The dynamic intelligence and pathfinding for enemies has also been enhanced. The 'hot point' based system should add to Turning Point’s replay experience.
Ammo levels and grappling optimized: Up until final submissions, the team has been listening to playtest feedback and doing everything possible to create a ‘civilian at war’ feeling. The end result is an experience more visceral than the demo, relying less on repeated ammo refills, and more on the grappling and the hand-to-hand combat.
Final Mip-mapping and texture levels: The art team has also been able to further optimize lighting, textures, and effects throughout the title.
Actual good stuff or just a hankerchief to stop the bleeding? We'll know soon enough I guessRefined AI behavior: The dynamic intelligence and pathfinding for enemies has also been enhanced. The 'hot point' based system should add to Turning Point’s replay experience.
Ammo levels and grappling optimized: Up until final submissions, the team has been listening to playtest feedback and doing everything possible to create a ‘civilian at war’ feeling. The end result is an experience more visceral than the demo, relying less on repeated ammo refills, and more on the grappling and the hand-to-hand combat.
Final Mip-mapping and texture levels: The art team has also been able to further optimize lighting, textures, and effects throughout the title.
In other news:






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