U-Games
Game Details
Assassin's Creed
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Action Game
Description
The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both ...
Latest news
04-26-08 Excellent year for Ubisoft
02-12-08 Ubisoft Montreal has Wii-secrets
02-06-08 Extra missions for Altair on PC
Latest downloads
Related Tags
Latest comments
Latest forum comments
News
Ubisoft Montreal has Wii-secrets
In an interview with Wired, Yennis Mallat, CEO of Ubisoft Montreal, announced that the studio is currently working on several projects for Nintendo's Wii. Ubisof Montreals most recent projects included Assassin's Creed and Far Cry 2.
Mallat didn't really say what type of games the new projects will be, but keeping in mind his words, we'll put out money on the fact that there will be an action/adventure game in there somewhere. He believes that there's definitely a market for that kind of game.
Mallat also wants to see more emotions in the games by greater involvement of the gamer. This should also mean a lot less cut-scenes because they tend to pull the gamer out of the game.
Mallat didn't really say what type of games the new projects will be, but keeping in mind his words, we'll put out money on the fact that there will be an action/adventure game in there somewhere. He believes that there's definitely a market for that kind of game.
"Red Steel, if I remember well, sold 1.2 million units. That's what we could call an action-adventure game, in a sense. Zelda did well, too, of course. Yes. There is definitely a market. That console specifically has to be thought of in the same way that it's been produced and designed, when it comes time to make games. And when you hit the right balance, success will just follow.
Mallat also wants to see more emotions in the games by greater involvement of the gamer. This should also mean a lot less cut-scenes because they tend to pull the gamer out of the game.
pre-rendered cinematics, or at least non-interactive cinematics are on the contrary a lazy way for us developers to express something that could have been expressed through real-time interaction. And when you have to put the pad away and listen to something that happens between your avatar and NPCs, you're not really involved in that, it's passive. We tend to forge emotions when the player is part of what's happening for him, into a value system that he's been building while playing the game.
And again, us gamers should practice more patience to get some more info. Zen...In other news:






0 Comment(s)