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Game Details
Driver San Francisco
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Racing Game
Description
Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly “shift” between well over a hundred ...
Articles
16-06-10 Preview for Playstation 3
Latest news
12-05-11 Driver: San Francisco gets new patch
09-06-11 Driver: San Francisco gets free DLC
08-17-11 Ubi changes DRM policy for Driver
08-11-11 Ubi again discriminates PC Gamers
08-09-11 Driver demo tomorrow, trailer today
07-29-11 Ubi: Our DRM is great!
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News
Ubisoft: "Uplay? You pay..." At least, with second hand
Ubisoft Entertainment has confirmed that they too are going to start with some sort of online passport where you have to pay for online gameplay in case you've bought a second hand version of (or now account for) future Ubi games.
This programme will start the following months and will be part of all the publisher's popular games.
For this "service" you get a code that comes with purchasing a new game, after which you get access to bonus content, exclusive offers and... online multiplayer.
Borrow the game from a friend or buy it second hand and you'll have to pay $10 if you also want to use these possibilities.
The first title to use this system is Driver San Francisco, but of course EA, Warner, THQ and Sony earlier on already stated they would introduce something similar.
But what if I pay 10 euros and then they bring down the online multiplayer servers down? And aren't they supposed to support all games indefinitely if you've paid for it seperately? Doubt they've thought of that before...
This programme will start the following months and will be part of all the publisher's popular games.
For this "service" you get a code that comes with purchasing a new game, after which you get access to bonus content, exclusive offers and... online multiplayer.
Borrow the game from a friend or buy it second hand and you'll have to pay $10 if you also want to use these possibilities.
The first title to use this system is Driver San Francisco, but of course EA, Warner, THQ and Sony earlier on already stated they would introduce something similar.
But what if I pay 10 euros and then they bring down the online multiplayer servers down? And aren't they supposed to support all games indefinitely if you've paid for it seperately? Doubt they've thought of that before...
In other news:





5 Comment(s)
StormGuy85
If Ubisoft (publisher) is spending money on you (through running patch servers, on-line rankings, whatever) and you purchased the game in a fashion where they receive no money from you, then they actually "are" losing money.
Now... this doesn't mean some of the other allegations aren't bullshit though.
Stickler
Speed
Secondly, publishers add all kinds of features like online rankings and such, yes. Keeping up that infrastructure costs money, yes. However: if you ask people whether they want to pay for online rankings (while online multiplayer as such would remain free) then I think you would see a totally different picture. Also: infrastructure is written off in accounts after two years max so after that point it's pure additional profit they're getting, not losing money on second hand games (that's purely something accountants came up with)
StormGuy85
But honestly, if you go to the store and buy the game, you pay $60.00 and get the full experience. If you get it second hand, or borrow it from a buddy who is done with it, you pay $20.00 to use the matchmaking service, rankings, get updates, etc... Sounds completely fair to me.
And a better comparison with respect to buying a new car is: You buy a new car, you get tires for life with the car. You sell the car to someone else, they no longer get that perk and have to pay for it if they want it...
Speed
And back on topic: publishers re-release games at a discount price after some time. A good example of that (going back to Blizzard as well) is Starcraft which got re-released with the Brood War packs and such at a price that could compete with second hand.
Once initial investment of the product is earnt back, they cash in a second time on those people who didn't buy it the first time and take the wind out of second hand sales at the same time.
Don't see why there needs to be such a massive witch hunt against second hand except to make "additional" money on the back of consumers. Once investments are written off, they no longer represent any "real" money in accounting so everything gained extra is pure profit, not possible revenue loss.