Game Details
R.U.S.E.
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Real Time Strategy
Description
R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. ...
Articles
16-10-10 Review for Playstation 3
Latest news
01-19-11 Chimera pack for R.U.S.E. available
11-18-10 Free DLC for R.U.S.E.
08-26-10 RUSE gets PC demo on Steam
08-13-10 R.U.S.E. doesn't get nasty Ubi DRM
07-07-10 R.U.S.E. goes Move-ing
04-24-10 R.U.S.E. shows aerial combat
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News
Ubisoft: only AAA titles are still profitable
Posted on Wednesday, 1 September 2010 by Speed, source: Gamesindustry.biz
Ubisoft Entertainment Euro MD Alain Corre has said in an interview that these days only AAA blockbuster titles have a chance at being profitable, something that has changed in the last 18 months.
"The games that are not triple-A are not profitable anymore,"
"When you have a triple-A blockbuster it costs more money to develop, but at the end of the day there’s also the chance of a good return on it because there’s a concentration at the top of the charts. To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games. Because if those three or four games are not at the right quality level, you are sure to lose money,"
As a result, Eugen Systems' upcoming RTS R.U.S.E. will probably be the last new IP the French publisher will be releasing in this generation of consoles."When you have a triple-A blockbuster it costs more money to develop, but at the end of the day there’s also the chance of a good return on it because there’s a concentration at the top of the charts. To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games. Because if those three or four games are not at the right quality level, you are sure to lose money,"
"It is more difficult now. To launch a new IP you have to invest much, much more marketing to establish it, and if you add up the huge costs of development plus the investment in marketing you cannot be 100 per cent sure the target audience you’d expect, which is needed for the comeback on the investment.
"Especially in this part of the cycle of the consoles, we are cautious now to introduce new brands. We’ll concentrate on the ones we have and make sure we bring them to the next level in terms of quality."
And that's how an industry becomes the next "Hollywood" with only sequels, rehashes of existing concepts, and reboots. A sad message."Especially in this part of the cycle of the consoles, we are cautious now to introduce new brands. We’ll concentrate on the ones we have and make sure we bring them to the next level in terms of quality."
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