U-Games

It seems nobody has listed this game yet. Why don't you be the first?
You can manage your own collection by registering or logging in.

Game Details

Steam

Steam

Available on :
Pc
 
Developed by :
Published by :
Genre :
Action Game

Description

The PC gaming downloadservice from Valve.

Related Tags

RSS Feeds

Feeds are per category

News

Valve: Pirates are unserved customers

Posted on Saturday, 17 January 2009 by Speed, source: Gamepolitics
While most of the games industry sees pirates are ferocious criminals, Valve's Jason Holtman has quite a different view. A view that actually makes sense.

There's a big business feeling that there's piracy. [But the truth is] Pirates are underserved customers. .. When you think about it that way, you think, 'Oh my gosh, I can do some interesting things and make some interesting money off of it.'

[At Valve] we take all of our games day-and-date to Russia. The reason people pirated things in Russia is because Russians are reading magazines and watching television -- they say 'Man, I want to play that game so bad,' but the publishers respond 'you can play that game in six months...maybe.'

We found that our piracy rates dropped off significantly [by releasing in Russia]... [There are] tons of undiscovered customers...
Unfortunately it's easier for publishers to say pirates are criminals and let the government take care of "that problem" than to actually do something themselves and see piracy decline. I doubt publishers will change their attitude anytime soon.
In other news:

5 Comment(s)

Anonymous

Anonymous

That's actually the exact reason why I have Saints Row 2 for pc at the moment, it's only out on the 30th and I just couldn't wait to play it. Don't worry though I plan on buying it, I always have to have a physical copy with manual.
That's actually the exact reason why I have Saints Row 2 for pc at the moment, it's only out on the 30th and I just couldn't wait to play it. Don't worry though I plan on buying it, I always have to have a physical copy with manual.
Quote
Posted on 13:05, January 17th 2009
NINJAFISH

NINJAFISH

This kind of thinking is what makes valve's digital distribution service so successful.
This kind of thinking is what makes valve's digital distribution service so successful.
Quote
Posted on 22:04, January 17th 2009
StormGuy85

StormGuy85

There are other issues of overpricing products and lackluster testability. Honestly, when was the last time you played a legitimate demo for a game? If the game even gets a demo its usually several months after release. Most people will go out and pay $50 for a Blizzard game because they know they'll be getting a quality product, but I doubt that is the same for many other games and/or companies. I'd like to see more "rehash" (Vegas 2 comes to mind) games being priced in the $20-30 range. And any new IP deserves legitimate demo support.

The people who will never buy a product are not stealing money from your pocket, so doing anything to prevent what they are doing is a waste of everyones time. What developers need to do is start marketing better to the people who are pirating software that under different conditions they would purchase. The above article mentions one such situation, but there are others such as the ones I stated.

Back in the day you never purchased a game unless you knew what you were getting into: that's why the shareware market was so big. I'm not suggesting we go back to shareware, but allowing gamers to get an idea if something is worth buying outside of reviews, which are usually skewed anyways (with the exception of this site, which is why I frequent it for my news and reviews) does not give people a good idea if a product is worth their money.

And quite honestly, I haven't played many games of late that were worth the price on the box. The Witcher was probably the last game I actually purchased that I felt like I got my money's worth.
There are other issues of overpricing products and lackluster testability. Honestly, when was the last time you played a legitimate demo for a game? If the game even gets a demo its usually several months after release. Most people will go out and pay $50 for a Blizzard game because they know they'll be getting a quality product, but I doubt that is the same for many other games and/or companies. I'd like to see more "rehash" (Vegas 2 comes to mind) games being priced in the $20-30 range. And any new IP deserves legitimate demo support. The people who will never buy a product are not stealing money from your pocket, so doing anything to prevent what they are doing is a waste of everyones time. What developers need to do is start marketing better to the people who are pirating software that under different conditions they would purchase. The above article mentions one such situation, but there are others such as the ones I stated. Back in the day you never purchased a game unless you knew what you were getting into: that's why the shareware market was so big. I'm not suggesting we go back to shareware, but allowing gamers to get an idea if something is worth buying outside of reviews, which are usually skewed anyways (with the exception of this site, which is why I frequent it for my news and reviews) does not give people a good idea if a product is worth their money. And quite honestly, I haven't played many games of late that were worth the price on the box. The Witcher was probably the last game I actually purchased that I felt like I got my money's worth.
Quote
Posted on 07:56, January 19th 2009
NINJAFISH

NINJAFISH

I think steam's dynamic pricing also has something to do with it. They will appropriately price a game that comes out, and they will appropriately lower the price on that game after its been out for a while. I think a perfect example is orange box, and how its price was systematically lowered, which made it more attractive to gamers who were only slightly interested in it before.
I think steam's dynamic pricing also has something to do with it. They will appropriately price a game that comes out, and they will appropriately lower the price on that game after its been out for a while. I think a perfect example is orange box, and how its price was systematically lowered, which made it more attractive to gamers who were only slightly interested in it before.
Quote
Posted on 08:36, January 21st 2009

Anonymous

This comment has been removed.
Posted on 15:01, January 28th 2009
 

put your comment here

Fragland Arcade Sci-Fi Belgium CrazyCamel
Metriweb TripTracker