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Warhammer 40.000: Dawn of War
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Pc
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Real Time Strategy
Description
Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Command hardened troops, deadly vehicles and high tech weaponry with one goal in ...
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12-29-04 Warhammer 40K: Dawn of War review
12-17-04 Dawn of War v1.2 patch LOCAL
09-09-04 Dawn of War demo local
09-08-04 Warhammer 40K: Dawn of War preview
07-24-04 Dawn of War Walkthrough movie, local
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News
WH40k: Dawn of War 1.4 patch tomorrow
Tomorrow, Thursday, about two weeks before the launch of the first addon (Winter Assault), Relic is planning to bring out a new patch for its sci-fi/fantasy rts Warhammer 40.000: Dawn of War.
A changelog of this 1.4 update has been posted on their forums where you can also read that the patch will be available for download on all the major sites as well as through the auto-download feature of the in-game multiplayer browser. The most remarkable changes are the performance improvements for low-end systems and the option for persistent bodies and decals (blood trails, craters, footsteps). So, if you PC can handle it you'll see the blood and bodies all the time.
A changelog of this 1.4 update has been posted on their forums where you can also read that the patch will be available for download on all the major sites as well as through the auto-download feature of the in-game multiplayer browser. The most remarkable changes are the performance improvements for low-end systems and the option for persistent bodies and decals (blood trails, craters, footsteps). So, if you PC can handle it you'll see the blood and bodies all the time.
In Patch 1.4 we are addressing a few notable balance items, and we've also added Persistent Bodies and Decals! These options (accessible from the Graphics Options) allow you to control how long the bodies of the fallen warriors remain on the battlefield. We think you're going to enjoy it! Here is a full list of changes that will be in Patch 1.4:
Warhammer 40,000: Dawn of War -- Patch 1.4 Changes
Balance Changes
* Increased Defiler cost to 190 requisition 400 power
* Increased Defiler build time to 60 seconds
* Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
* Chaos Sorcerer build time is now 60 seconds (up from 20)
* Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
* Reduced the cost of the Chaos Temple by 10%
* Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
* Warp Spider damage against infantry has been reduced by 15%
* Guardian damage reduced by 5%
* Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
* Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
* Reduced the train time of the Space Marine Dreadnought to 50 seconds
* Cost and build time of Space Marine Tactical Bolters reduced by 5%
* Reinforce time of Space Marine Tactical Bolters reduced by 10%
* Reduced the cost of the Chapel Barracks by 10%
Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
* The recharge for Battle Cry was reduced to 96 seconds (down from 120)
* The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
* The recharge for Smite was reduced to 100 seconds (down from 120)
* The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
* The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)
Code & Performance Changes
* Many small optimizations for low-end systems
* Full front-end now reloaded after switching mods (games)
* 2 new graphics options: Persistent Bodies, Persistent Decals
* Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.
Warhammer 40,000: Dawn of War -- Patch 1.4 Changes
Balance Changes
* Increased Defiler cost to 190 requisition 400 power
* Increased Defiler build time to 60 seconds
* Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
* Chaos Sorcerer build time is now 60 seconds (up from 20)
* Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
* Reduced the cost of the Chaos Temple by 10%
* Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
* Warp Spider damage against infantry has been reduced by 15%
* Guardian damage reduced by 5%
* Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
* Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
* Reduced the train time of the Space Marine Dreadnought to 50 seconds
* Cost and build time of Space Marine Tactical Bolters reduced by 5%
* Reinforce time of Space Marine Tactical Bolters reduced by 10%
* Reduced the cost of the Chapel Barracks by 10%
Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
* The recharge for Battle Cry was reduced to 96 seconds (down from 120)
* The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
* The recharge for Smite was reduced to 100 seconds (down from 120)
* The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
* The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)
Code & Performance Changes
* Many small optimizations for low-end systems
* Full front-end now reloaded after switching mods (games)
* 2 new graphics options: Persistent Bodies, Persistent Decals
* Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.
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