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Warhammer Online: Age of Reckoning
Available on :
Pc
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Published by :
Genre :
Massively Multiplayer Online Role Playing Game
Description
War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play ...
Articles
22-11-08 Review for Pc
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12-16-09 Warhammer Online wants you back
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News
Warhammer Online dev faces layoffs
Posted on Wednesday, 21 January 2009 by Speed, source: Warhammer Alliance
It seems Mythic isn't going to escape the axe being held by Electronic Arts. Mythic general manager Mark Jacobs already made a statement that all studios have to step up to the "challenge" of the cost cutting round currently happening at EA and I guess that says enough:
Folks,
Two things to keep in mind:
1) Our CEO JR has publicly stated the need to cut costs across all of EA. This statement is old news and applies all throughout EA.
2) As part of EA, all studios are expected to do their fair share to meet the expectations of our CEO.
It isn't any more complicated than that other than to say that we have a very large studio and pretty much every person there has been and will continue to work on WAR for quite a while (meaning we haven't started work on another game yet). When we launched, we had over 400+ people working on the game in one capacity or another so it's not like we had a small team at launch or even a small team now.
Oh, and the whole (OMG, we're losing 1/2 the developer (or even of the total team) thing) is total nonsense. This is one of the times I really, really wish I could comment more than I can but if you look at what JR has said in terms of *cost* cutting, that should give you a good idea about what is happening throughout EA.
Mark
How many people will be laid off isn't known yet and EA themselves have decided not to respond to any inquiries at the moment.Two things to keep in mind:
1) Our CEO JR has publicly stated the need to cut costs across all of EA. This statement is old news and applies all throughout EA.
2) As part of EA, all studios are expected to do their fair share to meet the expectations of our CEO.
It isn't any more complicated than that other than to say that we have a very large studio and pretty much every person there has been and will continue to work on WAR for quite a while (meaning we haven't started work on another game yet). When we launched, we had over 400+ people working on the game in one capacity or another so it's not like we had a small team at launch or even a small team now.
Oh, and the whole (OMG, we're losing 1/2 the developer (or even of the total team) thing) is total nonsense. This is one of the times I really, really wish I could comment more than I can but if you look at what JR has said in terms of *cost* cutting, that should give you a good idea about what is happening throughout EA.
Mark
In other news:




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