U-Games
Game Details
Description
ArmA features a new engine with a fresh modern setting and focuses on freedom of action and immersive complex environments, blended with a unique touch of total simulation, based on a technology used to train real soldiers around the world, ...
Latest news
12-21-06 Big Armed Assault demo available
11-13-06 Trailer and screens from ArmA
10-11-06 505 to distribute ArmA
Latest downloads
Related Tags
Latest comments
Latest forum comments
News
What's the status on Armed Assault?
Posted on Friday, 2 December 2005 by Ryuken, source: VoodooExtreme
Bohemia Interactive has released a progress report on their large-scale military shooter Armed Assault (ArmA in short, so it won't be confused with America's Army), the spiritual successor to Operation Flashpoint. A publisher hasn't been found yet (and we 'guess' it probably won't be Codemasters this time) but a release should be coming in the first half of 2006.
A couple of new screenshots were put online also, you can view them right here. They don't look that impressive but it definitely gives the impression of being a more 'open' fps in comparison to games like BF2.
As for the progress update, a near-final list of features was composed and the development team got reinforced by one of the mission lead designers of the original Operation Flashpoint:
A couple of new screenshots were put online also, you can view them right here. They don't look that impressive but it definitely gives the impression of being a more 'open' fps in comparison to games like BF2.
As for the progress update, a near-final list of features was composed and the development team got reinforced by one of the mission lead designers of the original Operation Flashpoint:
Progress Update:
Bohemia Interactive are delighted to announce that Viktor Bocan, the lead mission designer of Operation Flashpoint and the Resistance expansion has rejoined the team to oversee the ArmA project: "When I was asked to participate in finishing the ArmA project I had absolutely no idea how far it had progressed in the past few months. Now it's not just an "extension" or something; the game has become a real successor to Operation Flashpoint in terms of scale, detail and possibilities". says Viktor Bocan.
Development of Armed Assault (ArmA) is progressing rapidly and Bohemia Interactive is currently looking for a publisher. Armed Assault is now planned to be released in H1 2006.
Features/Advancements/Enhancements:
Engine/Graphics
# DX9 Engine incorporating many of the latest features, including High Dynamic Range rendering
# Reworked lifelike animations.
# Fully streaming game engine allowing extremely large environments loaded with various special effects.
Environments
# Environments are richly detailed and varied.
# New huge sized battlefield (landmass exceeds that of all islands from Flashpoint & Resistance combined)
# New densely populated battlefield (approximately twice the number of objects on all previous islands combined).
# Dynamic weather and daytime simulation (including tides and star constellations)
# Ambient wildlife.
Gameplay
# Large selection of weapons and vehicles.
# Unique and proven combatant's AI.
# New island containing large cities with many different, fully accessible buildings.
# ArmA s campaign features a brand new story-line, with a modern day setting.
# Campaign s setting and events inspired by real world events, military strategies and political doctrines.
# Updated controls and command interface.
Multiplayer
# Large, persistent battles.
# 60+ player multiplayer (plus additional AI), players can join at any time.
# Unique game modes introducing modes of play not seen in any other game.
# Cooperative game modes.
Custom content support
# Open game architecture.
# Building on top of the successful Operation Flashpoint addon and modding support.
# Built-in scenario editor.
# Versatile object/vehicle animation system.
# Many useful scripting functions.
# Mission wizards enable missions to be played with any addons.
Bohemia Interactive are delighted to announce that Viktor Bocan, the lead mission designer of Operation Flashpoint and the Resistance expansion has rejoined the team to oversee the ArmA project: "When I was asked to participate in finishing the ArmA project I had absolutely no idea how far it had progressed in the past few months. Now it's not just an "extension" or something; the game has become a real successor to Operation Flashpoint in terms of scale, detail and possibilities". says Viktor Bocan.
Development of Armed Assault (ArmA) is progressing rapidly and Bohemia Interactive is currently looking for a publisher. Armed Assault is now planned to be released in H1 2006.
Features/Advancements/Enhancements:
Engine/Graphics
# DX9 Engine incorporating many of the latest features, including High Dynamic Range rendering
# Reworked lifelike animations.
# Fully streaming game engine allowing extremely large environments loaded with various special effects.
Environments
# Environments are richly detailed and varied.
# New huge sized battlefield (landmass exceeds that of all islands from Flashpoint & Resistance combined)
# New densely populated battlefield (approximately twice the number of objects on all previous islands combined).
# Dynamic weather and daytime simulation (including tides and star constellations)
# Ambient wildlife.
Gameplay
# Large selection of weapons and vehicles.
# Unique and proven combatant's AI.
# New island containing large cities with many different, fully accessible buildings.
# ArmA s campaign features a brand new story-line, with a modern day setting.
# Campaign s setting and events inspired by real world events, military strategies and political doctrines.
# Updated controls and command interface.
Multiplayer
# Large, persistent battles.
# 60+ player multiplayer (plus additional AI), players can join at any time.
# Unique game modes introducing modes of play not seen in any other game.
# Cooperative game modes.
Custom content support
# Open game architecture.
# Building on top of the successful Operation Flashpoint addon and modding support.
# Built-in scenario editor.
# Versatile object/vehicle animation system.
# Many useful scripting functions.
# Mission wizards enable missions to be played with any addons.
In other news:









3 Comment(s)
Anonymous
Anonymous
Anonymous
And this looks pretty good, if I may say so...