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What's wrong with the business
Gamespy have posted an article written by Seamus Blackley on what's wrong with the relationship between publishers, developers and the audience
"The number one problem we have with design is that we don't know who we are designing for. Are we designing for ourselves? Are we designing for publishers? Are we designing for EB salespeople? Are we assigning for reviewers? Are we assigning for the audience? The problem right now is that we're designing for publishers and not the audience. Designers are thinking about what will look good to a publisher and this is just remarkably stupid because designers have no idea of what publishers are actually looking for and why."
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DoubleD
And not only that, big publishers (normally) do marketstudies. They 'ask' consumers what games they want and they translate those wishes to the development industry.