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Game Details

Spore

Spore

Available on :
Pc
 
Developed by :
Published by :
Genre :
Simulation

Description

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and ...

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News

Will Wright strikes back with Spore

Posted on Monday, 14 March 2005 by Nanaki, source: ActionTrip
We all know Will Wright, no? If not, I'll inform you. He's the designer of The Sims, and did a pretty good job doing that.

He hasn't took a vacation after that bestseller and is working on a new game which is probably more ambitious than any of his previous work. Spore is a game about the past, the future, the evolution of life and the development of an alien civilisation.

I'm not going to tell you everything about it, but you'll be able to enjoy six totallly different sorts of gameplay while building up a civilisation from squat to far in the future.

Tidepool phase: In the game's initial state, the action most resembles a sort of free-form Pac-Man. There's also a strong hint of Super NES classic E.V.O. and quirky GameCube cult favorite Cubivore; fighting and consuming other creatures allows you to adjust the form and abilities of your creature.

Evolution phase: Once your creature begins to grow and take on a distinct physical form, the game switches to a more Diablo-like feel. With its emphasis on battling other creatures to strengthen yourself while making forays away from your safe haven, this section is very much about growth and development.

Tribal phase: When your creation has achieved a satisfying level of physical development, you can focus on its mental acuity. At this point, you relinquish control of an individual and instead move to a streamlined RTS interface, caring for an entire tribe of your homebrewed beasties, giving them tools, food and slowly upgrading their state of existence. Think Populous.

City phase: Here the game becomes more like Wright's own SimCity, with emphasis resting primarily on building up the technology, architecture and infrastructure of your race's dwellings.

Civ phase: Once your city is established, you can zoom out to the global scale. Here your people begin seeking out other cultures in a Civilization-style experience. Interfacing with the rest of the world can be tackled in many ways, be it militaristically or diplomatically; on foot, in boats or by airship. Ultimately, however, the goal is for your creatures to conquer the planet.

Invasion phase: Once the world is your oyster, you can move on to other worlds in your solar system to colonize or terraform. And beyond that you'll find other solar systems, scattered throughout a beautifully-rendered galaxy in which planets lurk among dust clouds and black holes spew ejecta. Here you set forth to make contact with other planets.


Big, or not? The final phase can be continued by the way. We'll keep you informed when more details surface.
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