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Game Details

World in Conflict

World in Conflict

Available on :
Pc
Xbox 360
 
Developed by :
Published by :
Genre :
Real Time Strategy

Description

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly ...

Articles

10-12-07 Review for Pc

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News

World in Conflict CGI trailer and announcement

Posted on Wednesday, 5 April 2006 by Ryuken, source: Fragland
Massive Entertainment (Ground Control series) have officially announced their new real-time strategy game, World in Conflict. The game will be published by Sierra and will be available in the beginning of 2007.

An announcement trailer has hit the net too, you can download the high-res version (64 MB) right here. It looks like ace but it's a prerendered movie of course. The story sounds a bit like Red Alert, the graphics and gameplay anything but.

Below are the game features and Gamespot has more intel of it also.

Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
Bleeding-Edge Graphics: The latest version of Massive's proprietary Masstech engine allows for a full 360 range of camera control and features advanced lighting and physics effects
Complete Destructibility As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
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1 Comment(s)

Anonymous

Anonymous

All right!
All right!
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Posted on 21:24, April 07th 2006
 

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