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Game Details

Assassin's Creed

Assassin's Creed

Available on :
Pc
Xbox 360
Playstation 3
 
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Genre :
Action Game

Description

The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both ...

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News

X360 and PS3 as expensive to code

Posted on Wednesday, 7 November 2007 by Herrdidi, source: Gamesindustry.biz
6_t2
The big chief of France's biggest game studio Ubisoft, mister Yves Guillemot, has declared that these days it's just as easy/hard to code a game for both next-gen consoles.

Until a couple of months ago it was about 20% more expensive for Ubi to develop a game for Sony's PS3, a console which wasn't very frequently found in homes. This made developing for PlayStation 3 a very low-profit activity since there wouldn't be many people who could possibly buy a game.

3_t2
This difference has now been eliminated because all game-engines have come to the point of completion. Today, games are developed for both platforms at the same time and with a cost difference of 10%. To give you an idea, when the development costs are €15.000.000 for X360, the price tag coming with the creation of a PS3 game will most probably be somewhere around €1.500.000 more expensive.

The recent price-drop of Sony's console was also received with a warm welcome. Sony selling more consoles means more potential customers to buy a game which will result in profitable PS3 games. Still, they need to sell about 1.000.000 copies of a PS3 game to cover the development expenses.
In other news:

10 Comment(s)

StormGuy85

StormGuy85

Your title and what was actually posted are different... Unless I'm reading it wrong.
Your title and what was actually posted are different... Unless I'm reading it wrong.
Quote
Posted on 18:22, November 07th 2007
daffeh

daffeh

indeed, this is only the case when you are developping with an engine that is finished and cross platform.
This usually also means that you won't see any of the claimed graphical differences between the versions unless the engine is really developped for cross platform scaling and very few actually are.
indeed, this is only the case when you are developping with an engine that is finished and cross platform. This usually also means that you won't see any of the claimed graphical differences between the versions unless the engine is really developped for cross platform scaling and very few actually are.
Quote
Posted on 18:30, November 07th 2007
Herrdidi

Herrdidi

Your title and what was actually posted are different... Unless I'm reading it wrong.


Adjusted
[quote]Your title and what was actually posted are different... Unless I'm reading it wrong.[/quote] Adjusted
Quote
Posted on 20:22, November 07th 2007
Anonymous

Anonymous

Yet I dont see programmers riding fancy cars, where does all the money go??
Yet I dont see programmers riding fancy cars, where does all the money go??
Quote
Posted on 22:08, November 07th 2007
derf26 (old)

derf26 (old)

Yet I dont see programmers riding fancy cars, where does all the money go??


It all depends on what these costs factor in. Tbh 15m sounds very expensive, and I'd also be interested to see what the money goes to. Clearly salaries are a small fraction.
[quote]Yet I dont see programmers riding fancy cars, where does all the money go??[/quote] It all depends on what these costs factor in. Tbh 15m sounds very expensive, and I'd also be interested to see what the money goes to. Clearly salaries are a small fraction.
Quote
Posted on 22:51, November 07th 2007
NINJAFISH

NINJAFISH

Most high skill programmers get paid upwards of 120,000 a year, so even if you have 40 people working on a game for 2 years it adds up to quite a bit.
Most high skill programmers get paid upwards of 120,000 a year, so even if you have 40 people working on a game for 2 years it adds up to quite a bit.
Quote
Posted on 07:50, November 08th 2007
derf26 (old)

derf26 (old)

Most high skill programmers get paid upwards of 120,000 a year, so even if you have 40 people working on a game for 2 years it adds up to quite a bit.



120,000 what? Euros or dollars? The numbers above are euros, and there's no way in hell the average high skill programmer gets even half of that. Team leaders can get that much (before tax), but most high skill programmers won't get more than 40,000 euros.

40*40,000*2 = 3,200,000 Million. So where does the other 12 go to?
[quote]Most high skill programmers get paid upwards of 120,000 a year, so even if you have 40 people working on a game for 2 years it adds up to quite a bit. [/quote] 120,000 what? Euros or dollars? The numbers above are euros, and there's no way in hell the average high skill programmer gets even half of that. Team leaders can get that much (before tax), but most high skill programmers won't get more than 40,000 euros. 40*40,000*2 = 3,200,000 Million. So where does the other 12 go to?
Quote
Posted on 10:09, November 08th 2007
daffeh

daffeh

i dno where you work derf, but where i'm working the top programmers / consultants get around 5-6k net in euro's.
True, they are only 2 on a company of 350+ programmers but we are speaking of high skilled (aka 30+ certificates)

You do know that if you pay someone a salary, you have plenty more costs involved. In belgium, when you pay someone 1€, you can count it will cost you at least 2€. Then you have infrastructure, error marging, testing, publishing, marketing and lets not forget, product follow up.
i dno where you work derf, but where i'm working the top programmers / consultants get around 5-6k net in euro's. True, they are only 2 on a company of 350+ programmers but we are speaking of high skilled (aka 30+ certificates) You do know that if you pay someone a salary, you have plenty more costs involved. In belgium, when you pay someone 1€, you can count it will cost you at least 2€. Then you have infrastructure, error marging, testing, publishing, marketing and lets not forget, product follow up.
Quote
Posted on 15:48, November 08th 2007
derf26 (old)

derf26 (old)

I know about Belgian tax, and I don't work with programmers, but I've seen statistics on average pay throughout Europe and the USA.

Also, publishing isn't part of the game development cost. And since usually different company develop and publish the games, their costs are not associated.

Infrastructure? Out of a 15m budget you wouldn't spend more than 50-100k on computers, and that's getting 40 employees some very impressive machines, plus the server.

I reckon only the marketing would be a significant expense (in terms of percentage), and probably comes in second behind salary.
I know about Belgian tax, and I don't work with programmers, but I've seen statistics on average pay throughout Europe and the USA. Also, publishing isn't part of the game development cost. And since usually different company develop and publish the games, their costs are not associated. Infrastructure? Out of a 15m budget you wouldn't spend more than 50-100k on computers, and that's getting 40 employees some very impressive machines, plus the server. I reckon only the marketing would be a significant expense (in terms of percentage), and probably comes in second behind salary.
Quote
Posted on 19:23, November 08th 2007
Anonymous

Anonymous

Yeah the title is deceiving. What does this article have to do with coding. If Ubidoft is like any ohter company in the world then you would know that what the CEO says and what the employees think are two diferent things. With the amount of developers coming out and saying how hard it is to code for the PS3 and comments like "we have tons of finished 360 games waiting to be codded for the PS3" I think he is just doing the regular corporate Bullshit CEO Speach. Basically it has no merit.
Yeah the title is deceiving. What does this article have to do with coding. If Ubidoft is like any ohter company in the world then you would know that what the CEO says and what the employees think are two diferent things. With the amount of developers coming out and saying how hard it is to code for the PS3 and comments like "we have tons of finished 360 games waiting to be codded for the PS3" I think he is just doing the regular corporate Bullshit CEO Speach. Basically it has no merit.
Quote
Posted on 14:48, November 10th 2007
 

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