U-Games
Game Details
Assassin's Creed
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Action Game
Description
The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both ...
Latest news
04-26-08 Excellent year for Ubisoft
02-12-08 Ubisoft Montreal has Wii-secrets
02-06-08 Extra missions for Altair on PC
Latest downloads
Related Tags
Latest comments
Latest forum comments
News
X360 and PS3 as expensive to code
Posted on Wednesday, 7 November 2007 by Herrdidi, source: Gamesindustry.biz
The big chief of France's biggest game studio Ubisoft, mister Yves Guillemot, has declared that these days it's just as easy/hard to code a game for both next-gen consoles.
Until a couple of months ago it was about 20% more expensive for Ubi to develop a game for Sony's PS3, a console which wasn't very frequently found in homes. This made developing for PlayStation 3 a very low-profit activity since there wouldn't be many people who could possibly buy a game.
This difference has now been eliminated because all game-engines have come to the point of completion. Today, games are developed for both platforms at the same time and with a cost difference of 10%. To give you an idea, when the development costs are €15.000.000 for X360, the price tag coming with the creation of a PS3 game will most probably be somewhere around €1.500.000 more expensive.
The recent price-drop of Sony's console was also received with a warm welcome. Sony selling more consoles means more potential customers to buy a game which will result in profitable PS3 games. Still, they need to sell about 1.000.000 copies of a PS3 game to cover the development expenses.
Until a couple of months ago it was about 20% more expensive for Ubi to develop a game for Sony's PS3, a console which wasn't very frequently found in homes. This made developing for PlayStation 3 a very low-profit activity since there wouldn't be many people who could possibly buy a game.
This difference has now been eliminated because all game-engines have come to the point of completion. Today, games are developed for both platforms at the same time and with a cost difference of 10%. To give you an idea, when the development costs are €15.000.000 for X360, the price tag coming with the creation of a PS3 game will most probably be somewhere around €1.500.000 more expensive.
The recent price-drop of Sony's console was also received with a warm welcome. Sony selling more consoles means more potential customers to buy a game which will result in profitable PS3 games. Still, they need to sell about 1.000.000 copies of a PS3 game to cover the development expenses.
In other news:






10 Comment(s)
StormGuy85
daffeh
This usually also means that you won't see any of the claimed graphical differences between the versions unless the engine is really developped for cross platform scaling and very few actually are.
Herrdidi
Adjusted
Anonymous
derf26 (old)
It all depends on what these costs factor in. Tbh 15m sounds very expensive, and I'd also be interested to see what the money goes to. Clearly salaries are a small fraction.
NINJAFISH
derf26 (old)
120,000 what? Euros or dollars? The numbers above are euros, and there's no way in hell the average high skill programmer gets even half of that. Team leaders can get that much (before tax), but most high skill programmers won't get more than 40,000 euros.
40*40,000*2 = 3,200,000 Million. So where does the other 12 go to?
daffeh
True, they are only 2 on a company of 350+ programmers but we are speaking of high skilled (aka 30+ certificates)
You do know that if you pay someone a salary, you have plenty more costs involved. In belgium, when you pay someone 1€, you can count it will cost you at least 2€. Then you have infrastructure, error marging, testing, publishing, marketing and lets not forget, product follow up.
derf26 (old)
Also, publishing isn't part of the game development cost. And since usually different company develop and publish the games, their costs are not associated.
Infrastructure? Out of a 15m budget you wouldn't spend more than 50-100k on computers, and that's getting 40 employees some very impressive machines, plus the server.
I reckon only the marketing would be a significant expense (in terms of percentage), and probably comes in second behind salary.
Anonymous