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XBox Live outage: servers couldn't handle it
At CES, Microsoft spoke with the guys from Kotaku and said that the issue with Xbox Live over the holidays were due to the fact that the servers couldn't handle the load of all the users connecting
Xbox group marketing manager Albert Penello told us that "It's wasn't a malicious thing." He explained "We had the biggest concurrent day we've ever had on Live. We had more people than ever signing up on Live, it was 9 million, then 10 million, and it literally was that a lot more people were trying to get on, sign up and play than we had expected over Christmas."
The continued problems were a result of not simply too many people trying to connect and play on Live, but also that too few Xbox Live team members were in the office to react. "It's easy when we're all the office in November, but on December 25th, it's harder to get a hold of everybody," Penello said, later adding "I hope people feel like [giving away a free Live Arcade game] is a fair make good for the inconvenience."
Apparently there are still people having problems with Xbox Live so seems the issue isn't completely resolved yet. Or there's something else going on as well of course...The continued problems were a result of not simply too many people trying to connect and play on Live, but also that too few Xbox Live team members were in the office to react. "It's easy when we're all the office in November, but on December 25th, it's harder to get a hold of everybody," Penello said, later adding "I hope people feel like [giving away a free Live Arcade game] is a fair make good for the inconvenience."
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