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Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the ...
Articles
22-02-08 Review for Pc
Latest news
02-17-08 Audiosurf now available on Steam
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Audiosurf developer talks about his successful creation
Developer Dylan Fitterer, the person which has designed Audiosurf all by himself, had a small interview with the people of Gamasutra. He explains why the decision was made to use the PC platform and Steam instead of the current consoles and their alternative methods of distribution.
Of course another reason could be that the companies behind the consoles aren't to happy to accept an "open source" game. They earn a nice sum of money through the downloadable content of games like Guitar Hero III and Rock band.
Something that you don't need to do with Audiosurf, since you can use your own music for the game!
"I made it basically by myself, I released it on Steam, and it's changed my life," said Fitterer. "It's been a really big success, way beyond my expectations."
So firstly, why did Fitterer create the title on PC? He stressed his relief at not having to deal with approval or certification once the game was ready to deliver.
"I just kept working on it, and eventually I had Audiosurf," he recounted. "I didn't have to ask anyone to release it, except for Elizabeth, my wife. Nobody could turn it down."
Bringing the game to closed platforms, he said, would have required even more development time, not to mention the issues involved with getting a publishing deal in the first place.
Like many indie developers, part of Fitterer's PC allegiance is out of practicality. "I built this game without any financial backing," he explained, "so, dev kits, that's just not a hurdle I want to be facing."
Post-release, he pointed to the open network architecture available on PC as a strength. "On the consoles, there are limitations," he said. "On the PC, I can do whatever I want."
For the PC gamers, the last sentence is nice to hear. Especially after all the negative news of the PC platform.So firstly, why did Fitterer create the title on PC? He stressed his relief at not having to deal with approval or certification once the game was ready to deliver.
"I just kept working on it, and eventually I had Audiosurf," he recounted. "I didn't have to ask anyone to release it, except for Elizabeth, my wife. Nobody could turn it down."
Bringing the game to closed platforms, he said, would have required even more development time, not to mention the issues involved with getting a publishing deal in the first place.
Like many indie developers, part of Fitterer's PC allegiance is out of practicality. "I built this game without any financial backing," he explained, "so, dev kits, that's just not a hurdle I want to be facing."
Post-release, he pointed to the open network architecture available on PC as a strength. "On the consoles, there are limitations," he said. "On the PC, I can do whatever I want."
Of course another reason could be that the companies behind the consoles aren't to happy to accept an "open source" game. They earn a nice sum of money through the downloadable content of games like Guitar Hero III and Rock band.
Something that you don't need to do with Audiosurf, since you can use your own music for the game!
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