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Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High ...
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Diablo III skill trees get the axe
Posted on Tuesday, 24 November 2009 by Speed, source: Diablofans
Blizzard Entertainment's Jay Wilson has said in an interview that the upcoming Diablo sequel will not have skilltrees but an entirely different system.
How that system is supposed to work is yet quite unclear though, as the devs haven't fully worked it out yet for themselves:
How that system is supposed to work is yet quite unclear though, as the devs haven't fully worked it out yet for themselves:
we've decided to remove the tree-type architecture and we are moving into a purely skill-based system. This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.
In other news:





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