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Game Details
Rage
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Rage focuses on its racing element, with players adventuring to build up funds, tackling enemies in traditional FPS settings and navigating vast landscapes - that draw upon the developer's "megatexture" technology - using ATVs and other vehicles.
Latest news
10-10-11 Rage patched, fixes graphics issues
10-08-11 Check out Rage's first mission
09-15-11 Rage TV spot goes live
09-08-11 Rage's Co-op shown off
08-27-11 Rage shows off Gearhead Vault
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News
id Software: PC is not the lead platform for games
id Software sure knows how to upset their PC fanbase.
Speaking with Kotaku on why the launch of Rage on PC was such a "Cluster!@#$" (not our words), creative director Tim Willits has said that they're extremely frustrated that there are driver issues making Rage on PC all but as great as it should have been:
Speaking with Kotaku on why the launch of Rage on PC was such a "Cluster!@#$" (not our words), creative director Tim Willits has said that they're extremely frustrated that there are driver issues making Rage on PC all but as great as it should have been:
"We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers. We've had assurances that these problems are being addressed and new drivers will be available soon."
John Carmack also expressed his frustration:"We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms."
What will upset PC gamers, though, is Carmack's following quote:"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements,"
"We chose the latter."
"We do not see the PC as the leading platform for games,"
"That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
Inferior to the more powerful platform, yes. An overall inferior product? Not necessarily. So Carmack's view seems to be quite simple: instead of going for quality, just choose the lowest common denominator. Bad John, bad."We chose the latter."
"We do not see the PC as the leading platform for games,"
"That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
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