After the previous Overlord, who you played in the first game, got thrashed the minions again have to search for a new one. After travelling the world for years they’ve finally found what they’ve been looking for for so long. Somewhere in a godforsaken ice village a little boy with magical powers lives and gets bullied so hard by the others there that he’s out for revenge. And he’ll get it!
You start as little boy with a mission: ruin the life in the village of Nordberg and escape with some minions to the underworld where your followers are busy making a new Dark Tower. On your way out of town you encounter a horde of Romans who block your way. Also they will face the power of our little, minor, wizard. This little fight starts up a war between Rome and the OVerlord that will end years later in a huge fight which is also the goal of the game. Destroy the Roman empire and finish off all its leaders. This old European civilization, however, isn’t the only one opposing you, there are plenty of mythical creatures like Yetis, unicorns and elves that resemble more Greenpeace hippies.
Next to a new storyline and some fresh opposition to grind there are countless other innovations and improvements in just about all areas, but a decent sequel needs new gameplay elements and Triumph understood this very well. In Overlord 2 you can get going with war gear from the classic dark ages like catapults and ballistas and use them to spread enemy formations. A mini-map was also addded (although it was already present in the PS3 version of the original) and you now have the possibility to get humans joining your army, give extra power to your followers and even cast a “possession” spell which allows you to crawl into the skin of a minion to get in otherwise unreachable places.
And when talking about minions we have to say that also here some innovation is done. Each individual soldier from the underworld can be put on an animal to increase the force of your troops. Also they’ve become a bit smarter and won’t just blindly follow you to their death because they’re walking through a poisonous cloud or water. The different kinds of minions have remained the same with the standard browns that specialise in close-combat, the reds that fire deadly fireballs from a distance and can resist fire, the greens that like sneak attacks and resist poison, and finally the blue ones that make for the medical team and can swim.
Although not extensive, Overlord 2 also contains a multiplayer mode that can bring some fun (if you’ve got the patience to search for another player). There are four gametypes that contain competitive as well as co-op possibilities. Unfortunately only two players can play at the same time which in my opinion is a major shortcoming. It’s clear the focus is on the single player part.
Graphically there’s nothing to complain. The textures have gotten a decent overhaul and the line of sight has a lot bigger (in distance). Overlord, however, is a game where sound is extremely important! The minions keep surprising you with great one-liners and dialogues that will make you laugh several times. Not only are the texts well-chosen but also the voice actors have done a great job!
Overlord 2 is certainly better than its predecessor and shows that some devs do listen to their community. This game is a must-have for any RPG/RTS fan.