Ratchet & Clank: Size Matters
Almost a year ago Ratchet & Clank: Size Matters appeared for the PSP. The game was received fairly well by the press and the handheld gamers loved it, with good reason. Now, the game is directly ported to the PS2, but was this such a good idea? Size Matters was a very good game, but it also knew some errors. Errors that become painfully clear when playing it on a PS2.
The PS2 version is a direct port from the PSP hit, and it doesn’t take a genius to notice that. The graphics are disturbingly bad for a PS2 game. The textures miss their share of detail and the environments are bland at best. While playing Size Matters I couldn’t stop thinking it all looked much better with Ratchet & Clank 1,2 and 3.
I was right!. Agreed, we’re spoiled by next-gen graphics but the PS2 can definitely do better than this abomination. A platformgame like Size Matters should look fresh, colourful and happy, but it just looks mediocre, boring and grey.
Ratchet & Clank: Size Matters for the PS2 isn’t made to satisfy our artistic needs, and I can live with that, because there are thousands of games made just for money that are as entertaining as the yearly barbecue in hell. It gets troublesome when the cash cow fails to deliver. Ratchet has a certain image to keep up, an image of brainless fun, nice comedy and powerful gameplay. A lot of gamers are being tricked to think Size Matters offers the same quality as the first games and more recently the PS3 version of Ratchet & Clank. I feel sorry for this, because I for one always found the series offered everything you needed for a sound gaming experience.
We can’t say that from Size Matters, however, as the developers rarely succeed in bringing the same injection of quality into the game. Even Ratchet: Gladiator, not nearly the best game in the series and also a bit disappointing, is a great game compared to this. Everything looks hasty and unfinished, from the aged interface and the cheap title screen through the awful camera. The story is also nothing to write home about, and while I know the storyline is hardly anything to take serious in a platform game, the writers could have put more effort in bringing a consistent and meaningful reason to start a new adventure.
Just like in the previous Ratchet & Clank games, it’s possible to change into the thin skin of Clank now and then. As Clank, you will have to assemble a team of helpful robots to achieve something Ratchet can’t reach because he’s too big. Those missions sometimes are a nice change of scenery, but you probably already did it in other Ratchet games. The problem with Size Matters is the complete absence of relevance on the PS2. The PSP naturally has less great platform games, so the competition is lighter. On the PS2, the game is even surpassed by some mediocre games, not to mention the gap of quality with the other Ratchet games.
Do yourself a favour and buy the first three Ratchet & Clank games for the PS2. If you’ve got a PS3, do yourself an even bigger favour and buy that version, because it’s as top notch as it will ever be. The end of Ratchet & Clank on the PS2 is one to forget very, very quickly. And we will forget it, and remember the old adventures we got into with one of the funniest couples in gaming history.