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Game Details

Dead to Rights II

Available on:Xbox
Playstation 2

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Review

Dead to Rights II

Dead to Rights II (Xbox)

reviewed by b|0-0|n
concept
bar
3
graphics
bar
7.7
gameplay
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4.5
sound
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5.9
56%
Publisher:Namco
Developer:Namco
Type:Third Person Action
Dead to Rights II is the sequel to a mediocre game. And the sequel to a mediocre game is most of the time an even worse game. And indeed, Namco didn't disappoint us! Even better: this sequel is completely redundant and will by no means give you an experience worth checking out.

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What is present to interest us, gamers? First and for all a storyline that really doesn't matter and at no point manages to surprise, touch or take us by the throat. Crap so to speak!

Probably the script was written down by the AI of your opponents. The code of this AI after all consists out of 2 lines: "if enemy= 0, then action = walk around" and "if enemy = 1, then action = shoot". The word "intelligence" is the last thing you think about when seeing these guys that have only one goal in life: getting in your line of fire as soon as possible.

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Maybe the graphics can make up for something? Not reall, "ctrl-c" and "ctrl-v" are obviously two shortcuts the graphical designers know all too well. Hostiles coming back ("Haven't I killed that guy already 2 billion times already?") is something you'll have to live with, and the good use of light and shadow, the relatively big interaction with the surroundings (many thing break when you shoot at them) and the sometimes goodlooking exterior levels can't make up for the lack of inspiration and the casual graphical design.

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Onto the gameplay then, the undeniable foundation of any good game. Unfortunately the makers had never heard of a foundation! The playing therefore consists out of the following: you lock your visor on your opponent with the shoulder button, you press A till he falls down. Then you do the same with the next enemy. You repeat this about... five thousand times. That's it! At least if I don't mention your dog and your Matrix-jump which slows down time like in The Matrix which results in you being able to hit even harder. Before you think there's no variation in the game: once in a while you need to open a door, look for something or push a button. The buttons sometimes have a different color.

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The sound then. The soundtrack doesn't irritate, one of the few elemants in this game that manages to do that, but the effects on the other hand are either absent or irritating. Also the voicing can be catalogued under "I'll have my nephew do the voices as that's cheaper".

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To bring up a positive note: the weapons sound, shine and play quite varied and also some special moves to use the enemy as human shield or kill him can use some praise. These parts however don't manage to connect everything to each other to an interesting whole, or even a semi-fun playing experience.

Kicking this game into the ground wouldn't be fair. If you're looking for a title in which shooting is central, a game in which you don't (and REALLY don't) need to think, whiere the graphics aren't repulsing and the sound is only averagely bad, then this might be something for you. If you've got an obsessive compulsion for repetition, you'll find no better game.

PRO

  • Satisfying graphics
  • Good work-out for your left index finger

CON

  • Repetitive
  • Repetitive
  • Repetitive
  • Repeti...
  • Repe..
  • Re...
  • rrrrrrrrrrrr...

Latest Screenshots

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