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James Bond 007: Agent Under Fire

Available on:GameCube

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Review

James Bond 007: Agent Under Fire

James Bond 007: Agent Under Fire (GameCube)

reviewed by peng
concept
bar
7
graphics
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7.5
gameplay
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8
sound
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9
80%
Publisher:Electronic Arts
Developer:Electronic Arts
Type:FPS
James Bond: Agent Under Fire is not very different from the other Bond games that have been released on the nintendo platform. You play the role of Bond and you shoot/solve your way through missions.

Agent Under Fire begins with a mission that requires you to save a (female) agent. Shortly after you save her she gets killed anyway. As you go on with the missions you realize that there's a plot involving clones of important people. The main idea is to replace several leaders of the world by clones.

When you reach the mission aboard the ship, a "surprise" is awaiting you: the secret agent that got killed at the beginning of the game was merely a clone and you get to meet the real one.

And so the story goes on and on until you save the world once more. James Bond: Agent Under Fire is an interesting game if you're into the genre: a very Bond story and great gameplay and controls (although I have to admit James Bond Nightfire was better)
The graphics are not spectacular but they're good enough to create the right atmospheres.

The sound on the other hand was surpisingly better than Nightfire's (which had a bigger budget).

For those of you who have played James Bond Nightfire, Agent Under Fire has way better multiplayer options. There aren't any revolutionary things to say about this game so I'll just leave it at this.

PRO

    - Bond, James Bond!
    - Familiar controls (cfr. nightfire)
    - Good multiplayer options
    - Nice sound

CON

    - Bond, James Bond?
    - Same old stuff

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