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Game Details

MySims

Available on:Nintendo DS
Wii

Articles

15-10-07 Review for Wii

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Review

My Sims

My Sims (Wii)

reviewed by OptimusPrime
concept
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8
graphics
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6.5
gameplay
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6.7
sound
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7.5
70%
Publisher:Electronic Arts
Developer:Maxis
Type:Sim
The First Time I saw the the game I was thinking "I'm Buying this! It's so cute!!". The excitement went even up more when the concept of the game seemed to be a cross-over of The Sims, Animal Crossing and Harvest Moon. EA trying something new and fresh? "The Apocolypse is coming! Just hold on when I have had my hands on this game for a couple of weeks would you?" But when the release of the game came closer, the excitement for me started to slowly die. More and more the game seemed to be very simplistic and without depth.

After soms time testing of the game I can now say: EA, nice concept, badly applied though: Hire a perfectionist and give him the power to delay a game even if the game is meant to ship the next day, it will help greatly. Now on to the good bits.

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You arrive at a town, which you've given a name (Lollersville in my case), with the character you modelled and named yourself (Loller in my case). However, it's almost deserted and the local mayor begs you to revitalise it. Why? Because you have the power to make a difference! No really, you're the second person on the world with the gift to make stuff and decorate them with essences of different people. In short, you can make stuff and very easily customize it to the taste of every person on the planet. And that's quite frankly the game in a nutshell: Talk to Sim, make stuff for Sim according to his demands, city gets higher rating so more Sims come, repeat the previous. This system does have some nice quirks. After a while you will see more Sims running around and giving your city more of a vibe. You will see them playing in the fountain, smacking each other, doing a dance-off and much more. Your self-made town comes to life and that's a nice feeling of accomplishment and it's just so cute to see them interact with each other!

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How do you make all this stuff for the Sims then? First off, you have to make them a house to live in, and that you can do in some very fun physic law-breaking ways. After that the Sim will bother you with all kinds of assignments. These are always about making some object and decorating it with a certain number of essences. These you need to collect which is very simple. Happy-essences you get by being nice to Sims, Spooky ones you get by shaking ghost-trees where ghosts grow on, I am not making this up! Some are well-hidden or buried deep and must be located with your treasure finding device that goes PING! As a whole, the essence-scavering is very streamlined and never a chore. You also get ample tips from the Sims to the whereabouts of some.

When you have enough you can start doing some building in your workshop. This module is also very streamlined and easy to use and gives you beforehand a transparent base model that you fill in. When you have done that you can add all kind of stuff to it. Transform a normal chair into a new Art Nouveau piece, not a problem. In this manner you also customize the other Sims houses to your own taste and creativity.

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Also well-done are the controls which actually exist out of the analog stick, the B-button and the Wiimote as a pointer. Very simple, quite intuïtive, however the build module does have some rare accuracy problems and doesn't give you what you really want. So that's the good news out of the way, now onto the bad.

How fun the building may be, there isn't much variation to it, which is a bad thing since it's the meat and butter of the entire game. Scouting the area takes you 5 minutes and interacting with the other Sims is also quite limited. A more deeper social model is sorely needed. To be quite frank, MySims is actually the Sims where you can build a town but stripped from all the social, money and needs aspects, a lot less options but with a cuter face. Depth is lost on this game. Don't go looking for it, it isn't there, and this can get boring for some.

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Also, the game is too easy and suffers from some technical problems. The loading screen likes to appear every time you come near a door. It even pops up when you are inside a Sim's house and want to change it to load the very minimalistic HUD. However the graphics do have their charm and are reasonably clean. Technically they're very low-end however. With some effort you can almost count the polygons. And I thought the N64-PSOne era was over a long time now.

The game is very simply said not a "The Sims, Animal Crossing, Harvest Moon" hybrid dream but regrettably a (too) fast finished, very streamlined, very simplified version of the Sims, where you can grow and hug ghosts. That counts for something right? A more ambitious goal and an extra six months, year perhaps, and this could have been the hybrid dream.

PRO

  • Cute!
  • Simple Controls
  • Seeing a near-dead town come to life trough your actions
  • Good concept...

CON

  • Bad execution
  • Loading Times
  • Barely any Depth
  • Needed more time

Latest Screenshots

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3 Comment(s)

Anonymous

Anonymous

boss games but how do you type cheats

from your no.1 fan
boss games but how do you type cheats from your no.1 fan
Quote
Posted on 21:20, March 30th 2008
Anonymous

Anonymous

my sims is great
my sims is great
Quote
Posted on 21:21, March 30th 2008
Anonymous

Anonymous

if i build something in the workshop i cant give it to myself. Example i want to leave the monument at the train station since i'm the only one there you cant give it to your self or have the item place there. made something for my house there any suggestion's no way to leave it?
if i build something in the workshop i cant give it to myself. Example i want to leave the monument at the train station since i'm the only one there you cant give it to your self or have the item place there. made something for my house there any suggestion's no way to leave it?
Quote
Posted on 19:09, April 07th 2009
 

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