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Super Street Fighter IV
Available on:Xbox 360
Playstation 3
Playstation 3
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26-04-10 Review for Playstation 3
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Review
Super Street Fighter IV (Playstation 3)
concept
7.5
graphics
8
gameplay
8
sound
7
78%
Not even a year ago Capcom released the long-awaited king of fighters Street Fighter IV. This beat'em up went back to its beloved roots and managed to have a couple of additional tricks up its sleeve as well. Both the press as well as the gaming community welcomed it with open arms and this resulted in good sales figures. Capcom now builds further on the success of Street Fighter IV and introduces new characters, arenas and combos in Super Street Fighter IV.
Why Capcom decided to put this "update" on a disc instead of releasing it as DLC is something we'll never know, but the €40 price tag will no doubt have something to do with it. Super Street Fighter IV offers enough new content but for those that have the original and aren't hardcore fans there's no reason to switch. Of course, if you don't have SFIV yet, then this game is certainly worth its money and you can add a couple of percentages to the final score.The biggest innovation in SSFIV is no doubt the addition of no less than ten new characters, going from completely new designed blokes to oldskool characters from previous parts. This brings the already impressive cast to 35 playable characters, which would require a ton of time if you wanted to unlock all of them. Capcom luckily spent quite a lot of hours in the game themselves and unlocked the full cast already so that you can choose your beloved character already from the start.
The game has eight "recycled" fighters, namely T.Hawk, Dee Jay, Cody, Guy, Adon, Dudley, Makoto and Ibuki. Next to those also two newly designed characters are present. Hakan is a Turkish fighter who can smear himself during a fight with oil - really horny - to put some additional power behind his attacks. Juri on the other hand is a Korean Taekwondo specialist with a bionic eye that brings her fighting skills to a higher level. What I did notice about Juri were the similarities with other characters. You could say she's a mix of Darkstalkers' Morigan with Tekken's Hwoarang.
According to Capcom little adjustments and tweaks have been done in the gameplay but I must admit I completely didn't notice any of them. What did get noticed are the person-specific Ultra combos. From now on each character has two impressive Ultras, with accompanying bells and whistles.
For the veterans amongst you: get ready to lift nostalgia to the next level as Capcom has reintroduced the famous bonus stages where cars and oil dumpsters get thrashed. Hallelujah! But also in multiplayer some innovations can be found. Team Battle is a new mode and you can get at it with up to eight players in team.
Audiovisually nothing has changed. The game still looks equally good, breathes a fun and unique atmosphere and contains a catchy soundtrack. What did irritate me more than usual was the intro voice. But maybe I'm just having a bad day.
As I said, if you already have Street Fighter IV I see no reason to buy this one. If the original game just fell off your Top5 games on the wishlist, then now the time has come to buy Super Street Fighter IV. Still, it remains sad that this didn't get released as DLC for those that have Street Fighter IV already!
















42 Comment(s)
Anonymous
Anonymous
This review had to of been strictlyt o generate buzz on this site, as its so clearly off the mark with the rest of the industry reviews.
Speed
We don't need to be anonymous unlike... some :)
And again, the review states that if you don't have the original, you can easily add a couple of percentages which makes that we're not so "off the mark with the rest of the industry reviews". And to be honest: several of these "industry reviews" listed on Metacritic give the game 100%. Sorry to say but 100% is totally unrealistic. Whether we're talking about SSFIV or just about any other game. 100% is perfect and no game is perfect.
Anonymous
nope your saying that. As i said before if you followed the development of this you would have realised that capcom didnt intend on making a sequel due to the financial flop that was SF3. As a result Capcom did not include the coding for DLC on the disc.
It's true that software can be patched, but for a console game that depends on the original disc to be run, the amount that can be patched is dependent upon whether or not the developer coded the original disc to support it. Hope that clears it up for you ;)
Usually such things are fixed afterwards by means of a "patch".
Yup, it sounds completely logical that a developer cannot release tweaks, characters and more as DLC (in times where just about any game gets DLC) due to coding issues... IF the devs coded the game badly from the start. I mean... most of the stuff like gameplay tweaks and bugfixing is usually taken care of with patches. You trying to say that it's normal that "coding issues" prevent patching?
So You're saying that SFIV can't be patched?
That's weird! There was a day one patch! And what about those ugly costumes they've released for SFIV? Wasn't that DLC?
All I'm saying: You're way off... Any game released these days is created with intention that they can be patched or add DLC. These aren't the days were cartridges still ruled the world and a hard drive was only something you found in PC's...
Mens
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