Game Details
Two Worlds
Available on:Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Articles
Latest news
11-29-07 Two Worlds gets tempting expansion
08-14-07 Paradox Games Convention line-up
05-05-07 Consoleversion Two Worlds postponed
04-27-07 New movie for Two Worlds
03-09-07 Two Worlds with new screens
Latest downloads
All reviews
TitleScore
'Splosion Man 87%
.hack Infection 72%
.hack Mutation 63%
187 Ride Or Die 70%
7 Sins 30%
AC/DC Live 63%
Afro Samurai 86%
RSS Feeds
Review
Two Worlds (Xbox 360)
concept
6.5
graphics
6
gameplay
6.2
sound
6.5
63%
The relatively unknown publisher Zuxxez and the equally unknown development-studio Reality Pump came on to the Xbox market with their very first Xbox 360 title, Two Worlds. The RPG was called a ‘Oblivion clone’ by many, even before its release a couple of weeks ago. The question is, does this game really deserve being called an Oblivion clone, or is there more to it?
This epic story starts with you, a bounty hunter straight from the middle ages who was hired to stop some evil underground sect from reviving a once fallen war god. However, there’s one small problem. The dark faction has kidnapped your sister and has threatened to make her suffer the consequences if you fail to cooperate. Dilemma, dilemma, who to help? The world? Or perhaps just your sister? You and your relative once had a special gift. When you both were in special places you could communicate with one another through telepathy. Sadly, this little trick was seen as dark magic by the villagers so all the hocus-pocus was left behind, just matter of not being strung up or ending up on the stakes… Because of current events and the enormous desire for each other (and this is not meant in any possible physical way for all you dirty minded people out there), the gift seems very much needed and fit to save the world from its certain doom. Time to bring up the old guns and show the cultists what ‘psychic’ twins can do!
All in all, it’s no more than a standard RPG story like “save the world and damsel in distress”. In other words, nothing special to see here, but where are those little extras which can make this game worth your money more than any other? Earlier I mentioned Two Worlds being a possible Oblivion clone and, sadly, there’s a small truth in it, especially in the single player mode.
Just like Oblivion and many other recent RPG’s, you can cruise through the landscape on the back of a horse. However, people over at Reality Pump felt like they had to add something, some realism... In my opinion they didn’t really succeed here. First of all, the horse received something called ‘free will’, just like horses have it in real life, and this may lead to a bunch of awkward situations! Let’s say you’re trying to get away from a bunch of overpowered Orcs which are clearly stronger than you are. You get onto your horse, want to drive it in between two trees and all of a sudden your loyal stallion doesn’t appear to be loyal after all… The animal decides to slow down and make a 180 degree turn, making you stick your nose straight in between the teeth (or butcrack, depending on the direction they’re facing) of your enemies. Now, there’s a possibility to do some damage while sitting on the beast which may offer you a window of opportunity to get buy these horrific monsters. Unfortunately, the lethal blows you might be able to deal, aren’t as lethal as they should be, let alone you’ll hit something. The cause of this are the bad controls of the means of transport and their bloody own mind. They should listen flawlessly for crying out loud! Now I can hear everyone saying “Ok, if they’re such a menace, why don’t you just go on foot?”. This might have been an option indeed, if the world in which you play wasn’t so big. It’s just no option not to use the horsies!
Another negative point is the way in which battles are fought on the ground. Although you do have the ability to perform quite the number of combo’s, they all seem to come back quite often. “Hack, hack, slash”, a very repetitive pattern. Once the enemies get a bit more powerful and smarter, there will also be a “dodge” added to the movement combination, but that’s about the deepest the swordplay will go.
On the other hand not everything about this game is as bad and monotonous as the horses and melee battles. On the contrary, this game does offer some nice features which will make it worth your while. For instance, you make a bunch of potions with items you found on dead bodies or flowers you picked up, but what really makes this game better is the multiplayer! Yes, an RPG with an online multiplayer! You can go out with up to 8 of your friends and strangers to complete a whole bunch of quests. Do mind though, while playing online co-op you won’t be able to use your single player character in multiplayer. I believe this does take away some of the potential of this mode, but it does remain a cool addition to the game. It’s also played in a slightly different world than when you would play the game by yourself. Too bad, but it does remain one of the coolest multiplayer modes within the RPG-genre I’ve seen for a while now.
Yet again we have something bad to say about the game. Although the graphics look real nice and smooth (especially the environment and living things around you), it lacks the fluency it should have. All the visual beauty has come at the cost of performance. From time to time, I’d even say quite often, you’ll get some type of strobe-effect where everything starts to stutter quite hard. On top of that, the animations of most moving things seem quite glitchy and might even seem a bit neglected. I’ll refer to the horses again: the animal can actually move without even moving, let alone bending, a leg. Also the collision detection dares to do some pretty crazy things and this mainly at crowded places, just image the two town-nutters running straight through eachother! Two Worlds indeed…
Also the sound isn’t all it should be. The soundtrack itself is quite decent and does give you the epic feeling, but yet again this is all nullified by other malicious facts. Or they were out of budget and couldn’t pay any decent voice actors, or they just don’t recognize talent when they see it. Anyways, the acting level by the chosen “artists” is everything but OK. In this game, they try to imitate the elder –English language, something they do quite decently in itself, they only forgot to put some feeling in the voices. It’s like they read it straight from a sheet of paper. Another thing they apparently don’t understand back in Poland is something called “synchronization of lips and sound”. Yet another crucial error they made during the development of this game for Xbox 360. It’s like watching a dubbed Hollywood classic in Germany. Yet again it’s a pitty since there was a certain potential, just like there were in the field of graphics and controls of mainly the horses.
Althoug the term “Oblivion clone” isn’t completely correct, there are multiple similarities and together with other negative points the game kind of killed itself. I expected more of Two Worlds than what Reality Pump and Zuxxez managed to produce on the Xbox 360. The PC-version is in fact a pretty good game, but on console it just sucks plain monkey-balls thanks to the major framedrops and ugly animations. They totally destroy the feeling of integration within the game environment! To me, this is the game which could have been a big hit, but due to technical shortcomings it didn’t reach its full potential. Are you looking for an RPG, buy Oblivion or something like it. It’ll give you much more for your money than Two Worlds would ever be able to. In other words, leave this game as it is.
I do want to say this again: The game does rock on PC and it doesn’t deserve the same judgment this X360 version received.
I do want to say this again: The game does rock on PC and it doesn’t deserve the same judgment this X360 version received.



















0 Comment(s)