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Game Details
Wanted: Weapons of Fate
Available on:Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
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TitleScore
'Splosion Man 87%
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.hack Mutation 63%
187 Ride Or Die 70%
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AC/DC Live 63%
Afro Samurai 86%
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Review
Wanted: Weapons of Fate (Pc)
concept
6.5
graphics
7
gameplay
6
sound
8.5
69%
Hollywoodfilms always have a little game brother, nowadays. For this companion of ‘Wanted’, developer Grin (known from among other things Ghost Recon: Advanced Warfighter) was contacted. Apparently more and more work is put in these movie based games, but unfortunately one cannot always tell that from the result.
What’s nice about this game, is that it takes place after the movie, and thus expands the universe of Wanted a little bit more. On the other side you should see the movie before playing this game to be able to follow and to avoid spoilers (the ending of the movie is already betrayed in the very first scene). The game’s storyline revolves around Wesley’s mother. However, so many elements are put in the story, without elaborating further on any of them, that the game derails very quickly. Now and then the story even balances on the edge of stupidity and near the end it all starts to get ridiculous. On top of the that the game is way too short for a story to develop. Apparently the developers have tried to bridge the gap between the movie and the comic series, but without much success.Wanted: Weapons of Fate is a third person-shooter. As it happens in similar recent games, you move from cover to cover. The scenery is mainly bulletproof, although there are exploding barrels and such. Next to missions with Wesley, there are also some that allow you to play as Wesley’s father. There isn’t much difference between the two though. Some missions also contain slow motion scenes. That is not activated by the player (later on in the game Wesley does gain a kind of slow motion ability, named ‘enhanced quick movement), but they are a kind of ‘in-betweens’ that give the whole some more flavour.
The special abilities Wesley and his father have, are: bullet curving and enhanced quick movements. Throughout the game these abilities are gained and more adrenaline can be collected. Adrenaline is necessary to use the special abilities and is simply gained by killing enemies. When you play the game for the first time, there are tutorials in between some levels to train newly gained abilities.
Bullet Curving allows you to bend bullets like in the movie and this is by far the coolest move in the game. Enhanced quick movements boils down to using slow motion while moving to new cover, and shooting as many enemies as possible on the way. The downside: you can only shoot enemies that are in your line of view at that moment. Next to that the main characters know a couple of other tricks, like a melee attack when the enemy is on the other side of a piece of cover. Or slowing time just a bit, by quickly moving from cover to cover after distracting the enemy with blind fire. That way it’s possible to attack someone in the back without him noticing. Unfortunately those two things are only rarely possible, because the circumstances do not always allow it and because there’s some sort of bug that does not always allow it to work.
If you see how smart the A.I. can be in some games, the A.I. in Wanted is very stupid, even on the hardest difficulty level. Enemies stay where they are or walk straight into your arms. Some might hide well, but that’s it. Okay if you want to play in a lazy way, but a challenge is completely out of the question. Even the end bosses don’t offer any challenge. They are easily beaten thanks to the special abilities. On top of that normal enemies always show up just as you have run out of adrenaline. What is especially disappointing, is that all boss fights are just variations on the same. Luckily there's a bright side. A nice feature in this game is that after beating a boss (except on the lowest difficulty level), the character becomes available to play with in a new game. The cutscenes aren’t changed, however. It’s an extra rather than an alternative version of the story.
Several extras like concept art can be collected throughout the game. Some things are not very interesting though (at least to me), like the pictures of a Christmas party of the development team. Very soon it becomes clear that this game is a port. The icons that appear on-screen (for example when changing cover) are rather typical for a console game than a PC game. A problem with those icons, is that when such an icon does not appear, the action cannot be done. That mainly poses a problem when wanting to attack an enemy form close-by. Even if you are close enough to smell his breath, as long as the icon does not appear, your character does not attack. The porting is mainly a problem in the controls, which feel rather unnatural. It’s not a big problem, though. In contrast to other ported games this game is playable on PC. Considering graphics Wanted: WoF is no high-flyer, but about the sound we can be more than happy. Too bad the other elements in the game aren’t on the same level.
Some good ideas can be found in this game, but because of the game’s short lifespan they never truly play out (on the contrary). Sometimes the game is fun to play, but it never gives enough satisfaction to be worthwhile. It’s more something you would hire for a day or buy at a budget price than at the full price.
















2 Comment(s)
Anonymous
Anonymous
The game wsas great just way to short, I wish there were more levels