Sonic Rush Adventure
Sonic isn’t what he used to be. Ok, that’s an understatement, he has fallen into oblivion and makes money selling his organs to rich corporations. Sonic used to fight epic battles of popularity with Mario. But when Mario is out saving Peach, he sees Sonic lying in the gutter, begging for some money to buy drugs or cheap liquor. The only time Sonic seemed to get his old form back was with Sonic Rush for the Nintendo DS. There was hope again in the empty land of Sonic. Hope that brutally vanished with Sonic for PS3 en Xbox 360. We still feel sick, as if we had eaten something crazy like a rotten pineapple. Could Sonic Rush Adventure be another sparkle of hope in this dark puddle of doodoo that Sega crapped out over the years?
Pfew, we are pleased to say Sonic Rush Adventure is anything but a puddle of doodoo. Though we don’t really get the turnover to Adventure, the game can easily stand next to the first Sonic Rush. But still, why go Adventure? Adventure in a Sonic game means pushing away boring lines about some stupid story I personally don’t want to be bothered with. Adventure also means a few characters that don’t fit in the Sonic experience and are totally unfunny. However, Adventure also means you have to ride boats and a jetski. For some reason, this really works and it’s fun to ride them too.
To get any further in the storyline (storyline isn’t the right word; more like things you can skip easily), you have to assemble boats by collecting minerals and stones. Nobody really knows how he does it, but Tails can create a boat by putting these things together. That guy is wack, gotta admit it. This way, you can explore the sea and discover new islands. The boat sequences are all in 3D, and it looks surprisingly nice.
A jetski is fast and easy to handle, but won’t get you far. You can only go to the last islands with, surprise, the last boat. All the ships are different, and acquire different steering styles. There are four boats and you can steer them with your pen, which works great. Boosting, shooting and avoiding enemies are all very easy to do.
But what’s most important in a Sonic game? The speed, the fast paced action and adrenaline rush you get by playing the levels. Sega can show on the DS that they still got the Sonic feel, something they seemed to have lost in the PS3 and Xbox 360 games. Or do Sonic games only work in 2D? Because what I saw was sometimes outstanding, and always very good. The levels where fantastic and it was faster than ever. The game uses both screens on the DS, which means Sonic runs from one screen to another, giving it just this extra touch, balancing on the edge of chaotic gameplay, without overstepping it.
The graphics are, as mentioned, very good. Sonic Rush Adventure as some of the nicest 2D graphics on the Nintendo DS and Sega can also be proud of the 3D graphics coming out of the small DS. Though the levels obviously got this retro Sonic feel, they don’t feel outdated. Kudos also for the 3D boss levels. It shows that the Nintendo DS got some tricks up her sleeves when it comes to graphics.
Have I been playing a must have game, worthy of a 90 or more? Not really, but what I did play was a game worthy of an 80 and certainly worthy of your attention if you like fast paced action and decent platform gameplay. The story isn’t great, but nobody buys a Sonic game for the storyline. Too bad the gameplay becomes a wee bit repetitive after a few hours. That’s because you have to play some levels over and over again to collect stones and minerals.
Sonic might be on the right way with Sonic Rush Adventure. But that doesn’t mean everything is forgiven and forgotten. He has to prove he’s back on track with Mario and Sonic at the Olympics, and then we will see if the Sonic franchise still has future.