Some people might say that I’m not suited to review a strtegy game, because I’m more of a FPS-player, but to be honest : I don’t care. I guess I play strategy games just as good as at least 80% of the gamers out there, so when I play a strategy game I can give a fairly accurate opinion of what most people will think of this, and I guess that’s what counts.
I’m not a “Hardcore”, “Die Hard” or any other “Hard” Strategy gamer and I think 80% out there isn’t either.
Last note on this : I WILL NOT LET MY LOVE FOR FIRST PERSON SHOOTERS COME IN THE WAY OF WRITING AN OBJECTIVE REVIEW OF THIS GAME !!!
Now that I’ve set that straight, I can go on with telling you what I actually think of this game.
If you don’t want to start with the prophecy instantly, you can also do some short missions.
One thingie about those missions : the second mission is like “You have 50 soldiers. The opponent has 2 armies, 1 small one and 1 huge one. Kill them”. I wisely decided to start playing the prophecy after getting my ass beaten in that second mission.
The story of this game is that you’ve kicked some fellow Azteks out of your country/province to be sure you can rule with Iron Hand. Just when you thought life would be great, one of your priests gets a prophecy that some stupid foreigners (from Spain !) are going to invade your country in a few hundred years and that they will crush the complete Aztek civilisation.
You wish you never had hired that priest, because now you actually have to do something : make sure your society is big and advanced enough to take on the Spanish when they arrive.
That means the standard strategy-stuff like making sure everyone has enough food, building stuff, recruiting soldiers and the occasional conquering of a neighbour province.
The game basically has 2 points of view : one where you can see the whole Aztek Empire, and 1 where you can see a province.
The nice thing is that you can give orders and start building things while time stands still (which it always does in province-view) and let time pass in the global view. Also in global view you can send out caravans to other neighbours so that you can conquer them, or do some trading with conquered provinces.
Graphically Theocracy has nothing new to offer. It’s built with standard graphics that neither annoy nor impress, but I think that’s not the biggest issue for a strategy game. What IS important for a strategy game is the easy of use and the possibilities it offers, and this is where Theocracy just missed the ball.
You can only make 3 kinds of warriors (I’m not talking about the magic-mumbo-jumbo), fighting is just sending a bunch of dudes towards the enemy and hoping they will win, and in general the possibilities in making and handling stuff is not really well-done (I’m still wondering how a country can starve while they have plenty of food and I find it pretty stupid having to build 3 schools for being able to create 3 types of workers)
Theocracy is a nice game if you’re bored playing Age of Empires 2, but in my opinion no game has yet beaten the Civilisation games