gaming since 1997

Timesplitters: Future Perfect

TimeSplitters: Future Perfect is without a doubt a game that was followed closely by our editors. The development was in the hands on Free Radical Design, the guys that were responsible for Goldenee. They this time went along with EA to get part 3 in the series ready and you can read all about it below

TimeSplitters is an FPS and even an old-skool one. You can constantly pull that trigger as the amount of enemies crossing your path is more than enough! They’re not too bright though, don’t expect them surrounding you or teams that take cover. The game doesn’t have the ambition to be a new Halo or Half-Life 2. What does stand central is fun and variation in gameplay, but first let’s have a look at the level design.

Most of the time the 13 levels are quite linear and short. As such this didn’t bother me because it perfectly fits in the concept and it doesn’t provide any disadvantages. What does bother me is that you can’t save a level before having completed it! The savepoints along the way aren’t kept when turning off your console. For people like me, he sometimes only have half an hour to game, this is very frustrating because next time you’ll just have to start all over.

The story is besides the point but the happenings during the game are quite funny. Thanks to the time travel you’ll get in several situations, both in the past (f.i. WW2) and in the far away future. As Cortez you of course need to save the world, kick ass amongst the Timesplitters, and pursue a crazy professor. This is all presented with a lot of humour, you get a ton of amusing side characters that will accompany you during the missions and of course the necessary jokes and situations concerning time travel and all that goes with it. You’ll have to help yourself often to survive a certain situation while on the other hand you’ll also see your future self appearing to hand you a tip or a gun.

Some examples of the characters: Harry Tipper, a wacko hippie, Captain Ash, a typical Englishman and a babe with “Slut” on her t-shirt. Together with these you need to fulfill your assignments which vary from a more stealthy mission in the future, exploring a ghost house filled with zombies, a level on a speeding train, to the capturing of an island during World War 2. No lack of fun and variation thre! Especially if you know that the game is filled with links to movies and games. These will regularly put a smile on your face.

Concerning the shooting itself: you logically have a huge arsenal of weaponry (in each time you get different ones) that are varied enough to not bind yourself to one for more than a minute. Ammo is available plenty and in most cases the same can be said about health. You can also use your Temporal Uplink, but more than lifting some objects and throwing them away or looking at a map can’t be done with it. The implementation also is a bit on the crappy side as hardly any mission really uses this. A missed chance to bring some additional fun in the maps.

The sidesteps next to the classic shooting, like solving a puzzle within a certain time to dismantle a bomb, can be frustrating and I find they should have just let those out. Cortez can’t jump and moves like he’s on wheels but before long you’ll forget this and enjoy the fast and uncomplicated fire fights. Often you’ll get, as said, help from a friend or yourself and although these walk a bit in front or behind you, these intermezzo’s are fun and fresh.

The graphics are quite alright and the 150 player models are nicely detailed. Especially the variation in everything, the colorful surroundings and the over-the-top design could certainly seduce me, eventhough we’ve all seen it before in other games. Technics alone is clearly not sacrificial in the land of graphics. Also qua sound we can’t complain and especially the voice-acting is well done. I can imagine some people will like it less, but the crazy voices perfectly fit with the whole and give the game that careless and amusing atmosphere. The music and effects are well done and fit perfectly with what the makers had in their minds.

Once you’ve finished the quite short single player campaign, the fun is all but over! There are a huge amount of mini-games that will entertain you for hours. An example: destroy all the glass in a map or try some “cat driving”. The biggest chunk of the game, next to SP, is of course the multiplayer part.

As with every Timesplitters game, this part is very well and deeply done and you can choose from a lot of different modes (like Vampire where you need to kill people in order to stay alive yourself) of which several are of course variations on the classic Deathmatch. Bots are present and mostly strong enough to give you a challenge. On top of that you can design some yourself and adapt them to your skills. They do remain bots though and real opponents will give you a greater challenge, especially in the modes where objectives or teamplay are necessary. You can’t only play in split screen but there’s also on online option for up to 16 players. These options also guarantee incredible much fun, amongst others because of the huge variation in weaponry and the possibility to create and exchange your own levels in a simple way.

Timesplitters: Future Perfect is all in all a decent game where fun, joy and variation are more important than a challenging AI, a gripping storyline or innovative elements. Other shooters have a lot more depth while TS:FP actually remains very simple qua gameplay.

Thanks to the well done multiplayer modes and minigames you’ll have fun with this game long after completing the singleplayer campaign.

If you’re looking for the FPS equivalent of a popcorn movie then this is the game you have to get! But I’m sure the people who like games like Half-Life 2 more will also have fun with this funny shooter.

Our Score:
8.0
related game: TimeSplitters: Future Perfect
posted in: Electronic Arts, PS2, Reviews
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