Turning Point: Fall of Liberty
“What if…” scenarios can be intrigueing, if they’re worked out nicely that is. Games, however, are more than just a story.
In Turning Point: Fall of Liberty we discover what could have happened if Churchill hadn’t lived long enough to guide the United Kingdom through WW2; not only the British island gets overwhelmed, also the Americans can’t escape an invasion. No tears though, as the resistance is heating up in several places and with main character Dan Carson in their ranks they may very well turn the tide.
Although it’s a pretty interesting starting point, in the end it remains quite thin for a storyline (and filled with clichés, something about A-bombs and one single hero to save the world) and the entire game is quite short as well. Even at higher difficulty degrees you should be able to finish it within a day. You also tend to dwell through different hallways, lots of them actually, but unfortunately they all seem to look alike and now and then a door will close after you which is quite bad for the immersion.
Nice is the addition of experimental weapons, something different from the classic WW2 weaponry. The offering is, however, way too limited and they’re also quite hard to find at times. It looks like the makers wanted you to use this specific gear only on certain (very few) places. Silly, if you ask me. If the guns don’t do it, Dan also has a couple of melee surprises up his sleeves. He can take down an enemy and take his weapon or use him as a living shield. Especially the latter is handy as for the rest it’s quite hard to find cover and Carson seems to have a problem with laying down.
In a certain level you’ll en up in the Supreme Court House. While you’re taking care of the German occupier there, you can also destruct the decor. Lamps blowing up and vases flying around may all be quite fun, but why is this the only level where that can be done? The AI itself isn’t too great either. Sometimes you’ll encounter some Nazi’s that have more than two braincells, but more often they’ll start standing with their back to you or run straight into your line of fire like they have a tendency for suicide.
Admitted, there are few games completely bugfree and some games you’ll have a hard time not tripping over some. Turning Point is somewhere in between, but there are enough present to make it irritating after a while. Qua images the game doesn’t do so great either, the cartoony style is fun but at times seems more chosen for being an easy solution than a choice of style. The music on the other hand is very good. Old-skool orchestral tunes hold off the ultimate point of frustration for a while.
Turning Point as an idea had a lot in itself to become a great game. From the preview we already could guess it wouldn’t be fantastic, but could still be fun. This final version, however, has drilled all those expectations straight into the ground. This is how it shouldn’t be done.