What do you get when you mix the framework behind Wii Play with the concept of Mario Party? Right, Wii Party. After years of domination by Mario Party (read: after milking 8 games) Nintendo finally understood things had to change. One thing’s for sure: the Wii again shows its reputation as party machine isn’t unfounded. Whether Wii Party was a good move, on the other hand, we tell you below.
Invite some friends, make sure to have enough booze, and let youself go compltely with the many minigames and game modes in Wii Party. We actually don’t need to give much more explanation about this game and honestly… not even the entire genre. But as we don’t want to disappoint our loyal readers we’ll give you a clear look at Nintendos latest party game.
After having put the disc in your Wii, host Wesley appears on the screen. This strange little man who talks like he’s come out of a Sims game will give you all the necessary information. Each time you play a game for the first time you get a thorough explanation. All modes also show you the average time you’ll need and when it comes to accessibility and clarity Nintendo is clearly on the right track.
The main menu divides the different modes in four blocks: Partygames, Duogames, Homeparty and Minigames. The latter of course take up a huge chunk in Wii Party and they work as a red line throughout the entire game. There are over 80 available, one more interesting and recognisable than the other. Unfortunately there’s only a few that you were truly waiting for, but all in all they’re catchy enough to not give up immediately.
Where the minigames take hardly any time, the party games do the opposite. One is on a board and the other on a globe and you simply roll a dice or take a card and try to achieve your goal as soon as possible. The minigames then set the order of the games. There’s also a Bingo version with Mii faces and a reworked version of four in a row. The game that will no doubt interest many people is Carrousel. Spin the wheel and increase the jackpot but try to earn some money yourself by actually winning the jackpot. Who wins the jackpot depends on – of course – a minigame.
The Duogames are for up to two players and have three things to do. On the Balance boat you need to place 20 Mii characters without making it fall over. In Rendez-vous, an evolved version of Memory, you try to find two Miis with the same color. For those younger than 10 Connected Friends can be a good option. Here you each answer random question and then the game sees how well you fit together. We doubt the Wii is going to lose its name of “kiddie console” anytime soon.
When something is good, we of course have to mention that as well and that’s the case with the Home Party games. Here you get 5 games where the living room is involved. The Wii Remote gets transformed into a time bomb which you need to handle very carefully, another game has you guessing from which Remote the right animal sound comes and then grab onto it like a maniac, or hide the Remote(s) in the room and have the others look for it. The latter sounds rather childish but that depends a bit on how you look at it.
Finally there’s also the possibility to play all minigames seperately and you can do them all in a solo mission, or with friends in the shape of a tournament. And if you run out of inspiration regarding which one to choose, our Wesley is there to give you some suggestions.
Wii Party is a decent title but little more. It doesn’t revolutionise the genre, the graphics can certainly do better on Wii, and we wouldn’t recommend it if you plan to play it alone. This game comes to justice when playing with multiple friends, and in the end it’s simple and clear for everyone.